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0.001 2016-09-02 09:33:42; Factorio 0.13.20 (build 24011, mac, steam)
0.001 Operating system: Mac OS X 10.8.5
0.002 Program arguments: "/Users/------/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"
0.002 Read data path: /Users/------/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.002 Write data path: /Users/------/Library/Application Support/factorio
0.002 Binaries path: /Users/------/Library/Application Support/Steam/steamapps/common
0.052 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [Screen: 255] [DXT: false]
0.069 Available display adapters: 1
0.069 [0]: resolution 1440x900px at [0,0]
0.069 Create display on adapter 0. Size 1280x720 at position [70, 72].
0.589 Initialised OpenGL:[0] Intel HD Graphics 5000 OpenGL Engine; driver: 2.1 INTEL-8.16.82
1.647 Loading mod core 0.0.0 (data.lua)
1.665 Loading mod base 0.13.20 (data.lua)
1.909 Checksum for core: 303426634
1.909 Checksum for mod base: 1460151764
2.367 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472605034
2.367 Info PlayerData.cpp:52: Cloud player-data.json unavailable
2.609 Initial atlas bitmap size is 16384
2.611 Created atlas bitmap 16384x5594
2.611 Created atlas bitmap 4096x968
2.612 Created atlas bitmap 4096x3652
31.389 Sprites loaded
31.389 Convert atlas 4096x968 to: trilinear-filtering
31.519 Convert atlas 4096x3652 to: mipmap
32.130 Loading sounds...
34.892 Custom inputs active: 0
35.057 Factorio initialised
72.092 Info PosixUDPSocket.cpp:50: Opening socket at port 0
81.716 Info PosixUDPSocket.cpp:154: Socket closed
130.885 Info PosixUDPSocket.cpp:50: Opening socket at port 0
138.437 Info PosixUDPSocket.cpp:154: Socket closed
312.240 Info PosixUDPSocket.cpp:50: Opening socket at port 0
320.037 Info PosixUDPSocket.cpp:154: Socket closed
320.040 Info Router.cpp:558: Router peerID(65535) shutting down.
320.040 Info Router.cpp:594: Router state -> Disconnected
321.169 Joining game (nope)
321.169 Info PosixUDPSocket.cpp:50: Opening socket at port 0
321.169 Info Router.cpp:594: Router state -> Connecting
321.171 Info MultiplayerManager.cpp:1000: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
321.749 Connection to address(nope) refused(type(ConnectionReply) confirm(true) status(PasswordMissing) gameName(brettb871's game) description(Password not provided or not matching.) latency(2) remoteApplicationVersion(0.13.20 (build 24011, mac, steam)) remoteActiveMods((base 0.13.20) ) connectionRequestID(45008) gameID(158689)).
321.759 Info MultiplayerManager.cpp:180: NetworkTick(0) quitting multiplayer connection.
321.759 Info MultiplayerManager.cpp:1000: networkTick(0) mapTick(-1) changing state from(Connecting) to(Disconnected)
321.762 Info Router.cpp:558: Router peerID(65535) shutting down.
321.762 Info PosixUDPSocket.cpp:154: Socket closed
321.762 Info Router.cpp:594: Router state -> Disconnected
323.509 Info Router.cpp:558: Router peerID(65535) shutting down.
323.509 Info Router.cpp:594: Router state -> Disconnected
323.509 Joining game (nope)
323.509 Info PosixUDPSocket.cpp:50: Opening socket at port 0
323.509 Info Router.cpp:594: Router state -> Connecting
323.509 Info MultiplayerManager.cpp:1000: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
324.066 Info Router.cpp:594: Router state -> WaitingForAccept
324.120 Info Synchronizer.cpp:56: NetworkTick(1382) initialized Synchronizer local peer(1) latency(2).
324.120 Info Synchronizer.cpp:522: networkTick(1382) adding peer(0) success(true).
324.120 Info Router.cpp:594: Router state -> Connected
324.120 Info Router.cpp:835: ConnectionAccepted ownPeerID(1) nextPeerID(2)
324.120 Info MultiplayerManager.cpp:1000: networkTick(1382) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
324.133 Info Router.cpp:893: Received onPeerConnected for already connected peer(1)
324.166 Info MultiplayerManager.cpp:1531: Received peer info for peer(0) username(brettb871).
324.166 Info MultiplayerManager.cpp:1147: networkTick(1384) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
324.166 Info MultiplayerManager.cpp:1531: Received peer info for peer(1) username(Real).
324.166 Info MultiplayerManager.cpp:1147: networkTick(1384) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
324.166 Info MultiplayerManager.cpp:1531: Received peer info for peer(1) username(Real).
324.166 Info MultiplayerManager.cpp:1147: networkTick(1384) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
324.166 Info MultiplayerManager.cpp:1147: networkTick(1384) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
324.217 Info MultiplayerManager.cpp:1000: networkTick(1387) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
324.249 Info MultiplayerManager.cpp:1147: networkTick(1389) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
324.283 Info MultiplayerManager.cpp:1147: networkTick(1391) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
324.383 Info MultiplayerManager.cpp:1147: networkTick(1396) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
324.383 Info MultiplayerManager.cpp:1147: networkTick(1396) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
325.116 Info MultiplayerManager.cpp:1147: networkTick(1435) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
325.116 Downloading file /Users/------/Library/Application Support/factorio/temp/mp-download.zip (10891404 B, 21653 blocks)
325.117 Info MultiplayerManager.cpp:1000: networkTick(1435) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
325.117 Info NetworkInputHandler.cpp:45: mapTick(1091322) networkTick(1435) initialized NetworkInputHandler local peer(1).
325.117 Info NetworkInputHandler.cpp:524: expectedMapTick(1091322) adding peer(0).
325.117 Info Synchronizer.cpp:428: NetworkTick(1435) mapTick(1091322) applying 10 pending tickClosures
325.117 Info NetworkInputHandler.cpp:608: assigning playerIndex(0) to peer(0)
325.117 Info NetworkInputHandler.cpp:608: assigning playerIndex(65535) to peer(1)
325.117 Info MultiplayerManager.cpp:1736: networkTick(1435) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
325.124 Info MultiplayerManager.cpp:1520: Received script checksums: level: 900459546
325.150 Info MultiplayerManager.cpp:1147: networkTick(1437) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
336.795 Finished download (11 s, 10 MB, 932 kB/s)
336.852 Info MultiplayerManager.cpp:1222: networkTick(1805) mapTick(-1) map download finished creating scenario
336.853 Info MultiplayerManager.cpp:1000: networkTick(1805) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
336.854 Info MultiplayerManager.cpp:1147: networkTick(1807) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
336.854 Loading map /Users/------/Library/Application Support/factorio/temp/mp-download.zip
336.898 Info Scenario.cpp:127: Map version 0.13.20-0
336.916 Info MultiplayerManager.cpp:1147: networkTick(1809) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
339.566 Checksum for script /Users/------/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
339.600 Info MultiplayerManager.cpp:1000: networkTick(1968) mapTick(1091322) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
339.649 Info MultiplayerManager.cpp:1147: networkTick(1970) mapTick(1091322) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
339.650 Info MultiplayerManager.cpp:1346: networkTick(1970) mapTick(1091322) stopping mapAlign
339.650 Info MultiplayerManager.cpp:1888: performing map align task (SendPlayerJoinGameAlignTask)
339.650 Info MultiplayerManager.cpp:1000: networkTick(1970) mapTick(1091322) changing state from(InGameWaitingForOthers) to(InGame)
339.650 Info MultiplayerManager.cpp:1710: networkTick(1970) mapTick(1091322) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
339.683 Info MultiplayerManager.cpp:1147: networkTick(1972) mapTick(1091324) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
339.683 Info MultiplayerManager.cpp:1147: networkTick(1972) mapTick(1091324) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
339.718 Info NetworkInputHandler.cpp:754: mapTick(1091327) networkTick(1975) connecting to player(Real).
339.719 Info NetworkInputHandler.cpp:608: assigning playerIndex(2) to peer(1)
339.719 Info GameActionHandler.cpp:2669: MapTick(1091327) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect)
4908.016 Info MultiplayerManager.cpp:1575: Disconnect notification for peer (0)
4908.024 Info MultiplayerManager.cpp:1097: networkTick(266615) mapTick(1359217) removing peer(0) dropout(false)
4908.024 Info MultiplayerManager.cpp:1000: networkTick(266615) mapTick(1359217) changing state from(InGame) to(InGameAligning)
4908.024 Info MultiplayerManager.cpp:1822: networkTick(266615) mapTick(1359217) starting mapAlign
4908.024 Info MultiplayerManager.cpp:1736: networkTick(266615) mapTick(1359217) adding mapAlignTask(RemovePlayerAlignTask)
4908.049 Info MultiplayerManager.cpp:1147: networkTick(266617) mapTick(1359217) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
4908.049 Info MultiplayerManager.cpp:1147: networkTick(266617) mapTick(1359217) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
4908.049 Info MultiplayerManager.cpp:1756: networkTick(266617) mapTick(1359217) sending mapAlignAction
4908.083 Info MultiplayerManager.cpp:1394: networkTick(266619) mapTick(1359217) received MapAlignAction from peer(0), mapAlignTick(1359217) appliedTickClosuresCount(9)
4908.083 Info MultiplayerManager.cpp:1394: networkTick(266619) mapTick(1359217) received MapAlignAction from peer(1), mapAlignTick(1359218) appliedTickClosuresCount(0)
4908.083 Info MultiplayerManager.cpp:1838: networkTick(266620) mapTick(1359217) mapAlign finished targetTick(1359218) updating map and running the tasks ...
4908.083 Info MultiplayerManager.cpp:1710: networkTick(266620) mapTick(1359217) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1359217))
((peerID(1) state(InGameAligning) mapAlignTick(1359218))
)
4908.085 Info MultiplayerManager.cpp:1857: maptick(1359218) crc before applying all ticks: -135461968
4908.085 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(1359218) lastTickApplied(1359213) referenceMapTick(1359218) networkTick(266620)
4908.085 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(1359214) inputActions((PlayerLeaveGame) ) ) for peer(0)
4908.085 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(1359214) inputActions((CheckCRCHeuristic) ) ) for peer(1)
4908.085 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(1359215) inputActions((CheckCRCHeuristic) ) ) for peer(0)
4908.085 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(1359215) inputActions((CheckCRCHeuristic) ) ) for peer(1)
4908.085 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(1359216) inputActions((CheckCRCHeuristic) ) ) for peer(1)
4908.085 Info NetworkInputHandler.cpp:548: expectedMapTick(1359218) removing peer(0) success(true).
4908.085 Info GameActionHandler.cpp:2698: MapTick(1359218) processed PlayerLeaveGame peerID(0) playerIndex(0)
4908.085 Info MultiplayerManager.cpp:1865: maptick(1359218) crc after applying all ticks: 1504805426
4908.085 Info MultiplayerManager.cpp:1000: networkTick(266620) mapTick(1359218) changing state from(InGameAligning) to(InGameAligned)
4908.085 Info MultiplayerManager.cpp:1000: networkTick(266620) mapTick(1359218) changing state from(InGameAligned) to(InGameWaitingForOthers)
4908.133 Info MultiplayerManager.cpp:1147: networkTick(266622) mapTick(1359218) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
4908.133 Info NetworkInputHandler.cpp:524: expectedMapTick(1359218) adding peer(0).
4908.133 Info MultiplayerManager.cpp:1147: networkTick(266622) mapTick(1359218) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
4908.133 Info MultiplayerManager.cpp:1147: networkTick(266622) mapTick(1359218) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
4908.166 Info MultiplayerManager.cpp:1147: networkTick(266624) mapTick(1359218) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
4908.166 Info MultiplayerManager.cpp:1346: networkTick(266624) mapTick(1359218) stopping mapAlign
4908.166 Info MultiplayerManager.cpp:1888: performing map align task (RemovePlayerAlignTask)
4908.166 Info MultiplayerManager.cpp:1912: networkTick(266624) mapTick(1359218) finishing removing peer(0) hasPeer(true)
4908.166 Info NetworkInputHandler.cpp:548: expectedMapTick(1359218) removing peer(0) success(true).
4908.167 Error MultiplayerManager.cpp:129: MultiplayerManager failed: multiplayer.server-disconnected
4908.169 Info MultiplayerManager.cpp:1000: networkTick(266624) mapTick(1359218) changing state from(InGameWaitingForOthers) to(Failed)
4908.866 Info MultiplayerManager.cpp:180: NetworkTick(266624) quitting multiplayer connection.
4908.866 Info MultiplayerManager.cpp:1000: networkTick(266624) mapTick(1359218) changing state from(Failed) to(Disconnected)
4908.874 Info NetworkInputHandler.cpp:771: mapTick(1359218) networkTick(266624) disconnecting from player.
4909.953 Info Router.cpp:558: Router peerID(1) shutting down.
4909.953 Info PosixUDPSocket.cpp:154: Socket closed
4909.953 Info Router.cpp:594: Router state -> Disconnected
5475.705 Loading map /Users/------/Library/Application Support/factorio/saves/test.zip
5475.760 Info Scenario.cpp:127: Map version 0.13.20-0
5477.725 Checksum for script /Users/------/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
5495.338 Info PosixUDPSocket.cpp:50: Opening socket at port 0
5495.745 Info PosixUDPSocket.cpp:154: Socket closed
5539.988 Info Router.cpp:558: Router peerID(65535) shutting down.
5539.988 Info Router.cpp:594: Router state -> Disconnected
5539.988 Info MultiplayerManager.cpp:1000: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
5539.988 Info MultiplayerManager.cpp:1000: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
5539.989 Loading map /Users/------/Library/Application Support/factorio/saves/test.zip
5540.041 Info Scenario.cpp:127: Map version 0.13.20-0
5541.679 Checksum for script /Users/---------/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
5541.694 Info PosixUDPSocket.cpp:50: Opening socket at port 34197
5541.694 Info Router.cpp:594: Router state -> Connected
5541.694 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(2).
5541.694 Hosting game at port 34197, peerID 0, session magic 1433
5541.694 Info MultiplayerManager.cpp:1000: networkTick(0) mapTick(1359181) changing state from(CreatingGame) to(InGame)
5541.694 Info NetworkInputHandler.cpp:45: mapTick(1359181) networkTick(0) initialized NetworkInputHandler local peer(0).
5541.694 Info Router.cpp:1007: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
5541.733 Info MultiplayerManager.cpp:1531: Received peer info for peer(0) username(Real).
5541.733 Info MultiplayerManager.cpp:1147: networkTick(2) mapTick(1359183) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
5541.733 Info MultiplayerManager.cpp:1147: networkTick(2) mapTick(1359183) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
5541.767 Info NetworkInputHandler.cpp:754: mapTick(1359186) networkTick(5) connecting to player(Real).
5541.768 Info NetworkInputHandler.cpp:608: assigning playerIndex(2) to peer(0)
5541.768 Info GameActionHandler.cpp:2669: MapTick(1359186) processed PlayerJoinGame peerID(0) playerIndex(2) mode(connect)
5541.899 Info Router.cpp:867: Own address is (nope)
5541.923 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
5542.911 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
#0 0x1005bbbb2
#1 0x1005b3e49
#2 0x1005b3dde
#3 0x7fff8f49190a
#4 0x0
#5 0x7fff6dd01138
#6 0x7fff6dd03048
#7 0x7fff8d39f8ee
#8 0x100edd030
#9 0x10049bab5
#10 0x100499b3b
#11 0x100438c96
#12 0x100439b64
#13 0x1005c3ebb
#14 0x100b4e305
#15 0x7fff8f4a3772
#16 0x7fff8f4901a1
5543.409 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)
5543.409 Error CrashHandler.cpp:106: Map tick at moment of crash: 1359193
5543.409 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
5557.346 Received SIGTERM, shutting down