Transport belts should stack in numbers of 100

Place to discuss the game balance, recipes, health, enemies mining etc.
Harkonnen604
Filter Inserter
Filter Inserter
Posts: 285
Joined: Thu Jun 09, 2016 5:56 am
Contact:

Transport belts should stack in numbers of 100

Post by Harkonnen604 »

I guess that's obvious for otherwise you have to refill them too frequently or keep whole inventory row just for belts. I keep around 300 on me even in sandbox mode where flying back to base is not that painful. I believe that should have been discussed already, but I don't know why vanilla still stacks them with just 50 as for most other frequently used items 1-3 stacks are enough.

Other candidates for increased stack size are straight rails and walls.

...
Burner Inserter
Burner Inserter
Posts: 6
Joined: Mon Jun 13, 2016 6:03 am
Contact:

Re: Transport belts should stack in numbers of 100

Post by ... »

Not just a hundred they should be 200 or 500 the pain of carrying walls and belts is rage material especially if you are setting up new parts to your base 100 blocks away and you dont bring enough belts :x

Koub
Global Moderator
Global Moderator
Posts: 7744
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Transport belts should stack in numbers of 100

Post by Koub »

Or you can use a car when you are building things a few hundred blocks away from your base.
Koub - Please consider English is not my native language.

bobucles
Smart Inserter
Smart Inserter
Posts: 1708
Joined: Wed Jun 10, 2015 10:37 pm
Contact:

Re: Transport belts should stack in numbers of 100

Post by bobucles »

Is it not a bit weird that players can hold more parts for belts than actual belts?

Aatch
Burner Inserter
Burner Inserter
Posts: 12
Joined: Tue Apr 26, 2016 4:35 am
Contact:

Re: Transport belts should stack in numbers of 100

Post by Aatch »

bobucles wrote:Is it not a bit weird that players can hold more parts for belts than actual belts?
Actually, this is a good point. One stack of gears and one stack of iron produces 4 stacks of regular belts. That actually seems like a decent reason to make belts stack to 100. That way two stacks of input will produce two stacks of output.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Transport belts should stack in numbers of 100

Post by ssilk »

Nice argument-chain. :)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Transport belts should stack in numbers of 100

Post by bobingabout »

I was actually thinking relatively recently... "Why do walls only stack to 50?"

So I agree, Belts and Walls should stack to 100.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1498
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Re: Transport belts should stack in numbers of 100

Post by Deadly-Bagel »

+1

I usually keep logistics stocking me with 500 belts just because I'm -always- using them, and not always within logistic range. An outpost will easily burn through most of that on a large deposit. It's helpful now that power armour gives more inventory space but a needing whole row dedicated to belts seems a bit extreme.

Another way of addressing this is to have the much-requested feature of modular vehicles and have them act similar to the player inventory from where personal construction robots can pick up items. Could act as an extension of the personal roboport so construction bots of either player or vehicle origin can pick up items from either and use each other to extend the range (as long as they are touching).
Money might be the root of all evil, but ignorance is the heart.

Post Reply

Return to “Balancing”