When manually disappearing a small forest, I tend to be right at my tolerance-limit for annoyances; one thing that absolutely puts me over it is when, while holding down the right mouse button so I can mine a tree, I accidentally momentarily hover over a tree I don't want to mine, my character takes a single "whack" at it, and now the tree I did intend to mine must be mined from scratch.
This may seem like a pretty minor nit. But I am pretty sure that, in the early game, especially in forest spawns (which I preferentially choose, for purposes of pollution-control), it actually becomes offensively time-consuming if you consider the net cost.
Since obviously the most recently partially-mined object is remembered, one possible solution would be to simply also remember the most recently partially-mined object before the current partially-mined one, and how far along hero was in the mining process, just for that one item. That way, you wouldn't have to, i.e., increase the serialization footprint of every item in the game or create an awkward situation where stuff is randomly lying around in a wierd "partially-mined" hair-trigger state.
Minor nit: lost mining progress of partially mined items
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Re: Minor nit: lost mining progress of partially mined items
IMO we should be able to start forest fires in early game, to quickly clear forest, but at expense of creating lots of pollution.
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Re: Minor nit: lost mining progress of partially mined items
OR just prevent switching objects while mouse button pressed and object is being mined. There are some mods which add both, and it would be nice indeed to have something like tourch to start forest fires. Though still I like forest they prevent pollutions, only wished I could make them transparent or cut parts that overlap with other squares. Impossible to see behind trees what is happening and what is where.
P.s. maybe modding which allows dynamic asset tinting in RGBA. If it is it would be nice mod to hide those objects and see what is within the dark forest.
P.s. maybe modding which allows dynamic asset tinting in RGBA. If it is it would be nice mod to hide those objects and see what is within the dark forest.
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Re: Minor nit: lost mining progress of partially mined items
You could try this mod to make trees transparent.aeros1 wrote:OR just prevent switching objects while mouse button pressed and object is being mined. There are some mods which add both, and it would be nice indeed to have something like tourch to start forest fires. Though still I like forest they prevent pollutions, only wished I could make them transparent or cut parts that overlap with other squares. Impossible to see behind trees what is happening and what is where.
P.s. maybe modding which allows dynamic asset tinting in RGBA. If it is it would be nice mod to hide those objects and see what is within the dark forest.
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Re: Minor nit: lost mining progress of partially mined items
Thanks it is pretty useful. But it seems to replace objects rather than templates.(in fact not makes slower and even faster) Wished it would be UI feature instead of item instead.SuicidalKid wrote:You could try this mod to make trees transparent.aeros1 wrote:OR just prevent switching objects while mouse button pressed and object is being mined. There are some mods which add both, and it would be nice indeed to have something like tourch to start forest fires. Though still I like forest they prevent pollutions, only wished I could make them transparent or cut parts that overlap with other squares. Impossible to see behind trees what is happening and what is where.
P.s. maybe modding which allows dynamic asset tinting in RGBA. If it is it would be nice mod to hide those objects and see what is within the dark forest.