I can't attach a save because it's too large, but here's the crash:
Thread 3 Crashed:
0 com.factorio.factorio 0x00000001000a439e CustomGui::setElementPosition(CustomGuiElement*, CustomGui::Position) + 286
1 com.factorio.factorio 0x00000001000a46f9 CustomGui::updateRootElementsPosition() + 217
2 com.factorio.factorio 0x00000001000a3f98 CustomGuiElement::buildWidgetRecursively() + 328
3 com.factorio.factorio 0x00000001000a3f8f CustomGuiElement::buildWidgetRecursively() + 319
4 com.factorio.factorio 0x00000001000a3f8f CustomGuiElement::buildWidgetRecursively() + 319
5 com.factorio.factorio 0x00000001000a3d59 CustomGui::loadWidgets() + 73
6 com.factorio.factorio 0x000000010006d58c Scenario::setupAfterGameWasCreated() + 76
7 com.factorio.factorio 0x00000001000696ab AppManager::processLoadGameDialog() + 347
8 com.factorio.factorio 0x000000010006634f AppManager::process(bool&) + 511
9 com.factorio.factorio 0x00000001002b8363 tickStep(boost::cpu_timer&, boost::cpu_timer&, bool) + 83
10 com.factorio.factorio 0x00000001002b90b1 run(char*, bool) + 305
11 com.factorio.factorio 0x00000001002ba857 _al_mangled_main + 4551
12 com.factorio.factorio 0x0000000100670747 +[AllegroAppDelegate app_main:] + 23
13 com.apple.Foundation 0x00007fff9093170b __NSThread__main__ + 1318
14 libsystem_pthread.dylib 0x00007fff92421899 _pthread_body + 138
15 libsystem_pthread.dylib 0x00007fff9242172a _pthread_start + 137
16 libsystem_pthread.dylib 0x00007fff92425fc9 thread_start + 13
[0.9.2] crash when loading save with "Test mode" mod
Re: [0.9.2] crash when loading save with "Test mode" mod
Thank you for the report, it is caused by our fix of the repositioning the script based gui elements correctly.
It is now fixed in 0.9.3
It is now fixed in 0.9.3
Re: [0.9.2] crash when loading save with "Test mode" mod
How come he has such nice backtraces with names, while
all linux backtraces I've seen / made are only numbers?
EDIT: I guess that's a factorio-produced crash log instead of a segfault?
all linux backtraces I've seen / made are only numbers?
EDIT: I guess that's a factorio-produced crash log instead of a segfault?
That's an OSX crash log. Unless they are building with fewer debugging symbols on linux you should be able to get just as nice of a report from a core dump or a debugger on linux.MF- wrote:How come he has such nice backtraces with names, while
all linux backtraces I've seen / made are only numbers?
EDIT: I guess that's a factorio-produced crash log instead of a segfault?
Re: [0.9.2] crash when loading save with "Test mode" mod
I guess that could be the case.
Re: [0.9.2] crash when loading save with "Test mode" mod
Please, could you share a hotfix?
Re: [0.9.2] crash when loading save with "Test mode" mod
This error appears to be coming from the C++ code, so I don't think a lua-based workaround ("hotfix") would be possible.DRBLN wrote:Please, could you share a hotfix?
Re: [0.9.2] crash when loading save with "Test mode" mod
"Activate" command can be used to toggle gui off, before saving.
Code: Select all
remote.call("testmode","activate")
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela