[0.13.19] Performance issue in dense forest

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Frightning
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[0.13.19] Performance issue in dense forest

Post by Frightning »

So I've encountered a rather dramatic loss in FPS/UPS on a new save due to a dense forested area. If I zoom all the way out to max it's fine, but a few clicks down from that it's very slow (it recovers gradually as you zoom in more and is fine at lower zoom levels). I'm a little puzzled as to why it would perform so much worse at near min zoom than it does at min zoom, I suspect it has to do w/ some part of the rendering not being efficient at those zoom levels (and in a way that dense forest just happens to express).

I've attached the save in question so you can take a look:
Trains 13.zip
(8.6 MiB) Downloaded 61 times
Loewchen
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Re: [0.13.19] Performance issue in dense forest

Post by Loewchen »

Try the texture compression option.
What are your system specs?
Rseding91
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Re: [0.13.19] Performance issue in dense forest

Post by Rseding91 »

It's related to your graphics card not being able to keep up with the amount and size of sprites being drawn. Trees are large images and there's a lot of them in a tightly packed area which ends up overloading medium/low end GPUs.

This should be fixed in 0.14.
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Frightning
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Re: [0.13.19] Performance issue in dense forest

Post by Frightning »

Rseding91 wrote:It's related to your graphics card not being able to keep up with the amount and size of sprites being drawn. Trees are large images and there's a lot of them in a tightly packed area which ends up overloading medium/low end GPUs.

This should be fixed in 0.14.
I have a GTX550 Ti, and a core i5-3450, so I find it odd that the number of sprites would cause that kind of slowdown for me (i.e. I don't consider that hardware medium/low end for a sprite-based game). Or said another way: Seems more like an issue with poor optimization of the game's rendering thread than an issue of lacking hardware. Either way, sounds like 0.14 has a solution for this, so that's cool.
Rseding91
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Re: [0.13.19] Performance issue in dense forest

Post by Rseding91 »

Frightning wrote:
Rseding91 wrote:It's related to your graphics card not being able to keep up with the amount and size of sprites being drawn. Trees are large images and there's a lot of them in a tightly packed area which ends up overloading medium/low end GPUs.

This should be fixed in 0.14.
I have a GTX550 Ti, and a core i5-3450, so I find it odd that the number of sprites would cause that kind of slowdown for me (i.e. I don't consider that hardware medium/low end for a sprite-based game). Or said another way: Seems more like an issue with poor optimization of the game's rendering thread than an issue of lacking hardware. Either way, sounds like 0.14 has a solution for this, so that's cool.
But it is: http://www.videocardbenchmark.net/compa ... 5B%5D=2954
If you want to get ahold of me I'm almost always on Discord.
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