So I've encountered a rather dramatic loss in FPS/UPS on a new save due to a dense forested area. If I zoom all the way out to max it's fine, but a few clicks down from that it's very slow (it recovers gradually as you zoom in more and is fine at lower zoom levels). I'm a little puzzled as to why it would perform so much worse at near min zoom than it does at min zoom, I suspect it has to do w/ some part of the rendering not being efficient at those zoom levels (and in a way that dense forest just happens to express).
I've attached the save in question so you can take a look:
[0.13.19] Performance issue in dense forest
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Re: [0.13.19] Performance issue in dense forest
Try the texture compression option.
What are your system specs?
What are your system specs?
Re: [0.13.19] Performance issue in dense forest
It's related to your graphics card not being able to keep up with the amount and size of sprites being drawn. Trees are large images and there's a lot of them in a tightly packed area which ends up overloading medium/low end GPUs.
This should be fixed in 0.14.
This should be fixed in 0.14.
If you want to get ahold of me I'm almost always on Discord.
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Re: [0.13.19] Performance issue in dense forest
I have a GTX550 Ti, and a core i5-3450, so I find it odd that the number of sprites would cause that kind of slowdown for me (i.e. I don't consider that hardware medium/low end for a sprite-based game). Or said another way: Seems more like an issue with poor optimization of the game's rendering thread than an issue of lacking hardware. Either way, sounds like 0.14 has a solution for this, so that's cool.Rseding91 wrote:It's related to your graphics card not being able to keep up with the amount and size of sprites being drawn. Trees are large images and there's a lot of them in a tightly packed area which ends up overloading medium/low end GPUs.
This should be fixed in 0.14.
Re: [0.13.19] Performance issue in dense forest
But it is: http://www.videocardbenchmark.net/compa ... 5B%5D=2954Frightning wrote:I have a GTX550 Ti, and a core i5-3450, so I find it odd that the number of sprites would cause that kind of slowdown for me (i.e. I don't consider that hardware medium/low end for a sprite-based game). Or said another way: Seems more like an issue with poor optimization of the game's rendering thread than an issue of lacking hardware. Either way, sounds like 0.14 has a solution for this, so that's cool.Rseding91 wrote:It's related to your graphics card not being able to keep up with the amount and size of sprites being drawn. Trees are large images and there's a lot of them in a tightly packed area which ends up overloading medium/low end GPUs.
This should be fixed in 0.14.
If you want to get ahold of me I'm almost always on Discord.