Code: Select all
script.on_event(defines.events.on_player_joined_game, function(event)
local player = game.players[event.player_index]
create_all_guis()
create_all_guis()
end)
function create_gui(player)
if player.gui.top.frame then
player.gui.top.frame.destroy()
end
local frame = player.gui.top.add{type="frame",
name="frame",
direction="vertical"}
local flow = frame.add{type="flow",
name="flow",
direction="vertical",
style="description_flow_style"}
local table = flow.add{type="table", name="table", colspan=2}
table.style.horizontal_spacing = 0
local label_flow = table.add{type="frame",
name="label_flow_1",
direction="vertical",
style="inner_frame_style"}
local label = label_flow.add{type="label",
name="row_label_1_1",
caption="a"}
local button = table.add{type="button",
name="button_1",
caption="Button"}
button.style.font = "default"
button.style.top_padding = 0
button.style.bottom_padding = 0
local label_flow = table.add{type="frame",
name="label_flow_2",
direction="vertical",
style="inner_frame_style"}
local label = label_flow.add{type="label",
name="row_label_2_1",
caption="b"}
local button = table.add{type="button",
name="button_2",
caption="Button"}
button.style.font = "default"
button.style.top_padding = 0
button.style.bottom_padding = 0
local label_flow = table.add{type="frame",
name="label_flow_3",
direction="vertical",
style="inner_frame_style"}
local label = label_flow.add{type="label",
name="row_label_3_1",
caption="c"}
local label = label_flow.add{type="label",
name="row_label_3_2",
caption="d"}
local button = table.add{type="button",
name="button_3",
caption="Button"}
button.style.font = "default"
button.style.top_padding = 0
button.style.bottom_padding = 0
end
script.on_event(defines.events.on_player_created, function(event)
local player = game.players[event.player_index]
create_all_guis()
create_all_guis()
end)
function create_all_guis()
for _, player in pairs(game.players) do
create_gui(player)
end
end
script.on_init(function()
create_all_guis()
create_all_guis()
end)
function string.starts_with(s, start)
return string.sub(s, 1, string.len(start)) == start
end
script.on_event(defines.events.on_tick, function()
if game.tick == 60 then
create_all_guis()
end
end)