Require technology for recipe?
Require technology for recipe?
I've written two mods that add new recipes and a new technology for those recipes. The technology appears as expected, unresearched, with prerequisites, and allowing the recipes in question. But the recipes are available at the start of the game. How do I stop them from being available?
Re: Require technology for recipe?
enabled= "false",
- AlexPhoenix
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Re: Require technology for recipe?
do you have enabled = "false" at recipe prototype?
Re: Require technology for recipe?
Thanks, that did it! That's what I get for copying base recipes instead of high tech recipes 
