I´m mildly annoyed by the Inserter behaviour. I´m supporting my defensives by burner inserters with a mixed belt of coal and ammo. Each time a turret gets blown up, my robots replace it, but that damn inserter is holding a piece of coal for the turret and therefor gets stuck

Possible change: Inserters should only start working, if there is something that "consumes" the Item (like, chests, another Inserter picking up from that possition, belts, etc).
Or in my special case: Consider ghost-prints like there is already the entity.