SignalID uses the string "virtual" to represent virtual signals' type
SpritePath uses the string "virtual-signal"
This is mildly irritating when you're using combinator parameters to draw lists of signals on a GUI.
[0.13] API signal type inconsistency
Re: [0.13] API signal type inconsistency
Thanks for the report,
This does seem frustrating, and i know a dev who hates inconsistencies
This does seem frustrating, and i know a dev who hates inconsistencies
Re: [0.13] API signal type inconsistency
I don't consider this a bug. In the context of signals, virtual is enough. In the context of everything, virtual-signal needs to be specified.