Belt rebalancer is not your friend

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vampiricdust
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Re: Belt rebalancer is not your friend

Post by vampiricdust »

I have one issue with your tests, the turns that you put to compare to the straight track is more comparing unnecessary turns versus a straight belt, which will always lose. You should either make the straight track longer to account for the extra belt length you're adding to do the turns. I would be interested in your tests if the turns were actually "necessary". By this I mean that your belt never moves father away from your destination, alternating left & right turns.
hookerjs
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Re: Belt rebalancer is not your friend

Post by hookerjs »

Looks like your splitting from 1 lane onto 3 lanes unevenly.
You're getting 50% material on top and 25% on each of the two bottom lanes.
You're results are likely skewed because of this.

Code: Select all

-----------------50%------|--- 100%
---25%----|------50%------|
---25%----|
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TruePikachu
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Re: Belt rebalancer is not your friend

Post by TruePikachu »

hookerjs wrote:Looks like your splitting from 1 lane onto 3 lanes unevenly.
You're getting 50% material on top and 25% on each of the two bottom lanes.
You're results are likely skewed because of this.

Code: Select all

-----------------50%------|--- 100%
---25%----|------50%------|
---25%----|
The post you are replying to is about 16 months old, it is possible they discovered the issue themself :)
Koub
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Re: Belt rebalancer is not your friend

Post by Koub »

epic necro is epic :).
Koub - Please consider English is not my native language.
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