[0.13.17][Multiplayer only, Linux] Rendering stops

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nikow
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[0.13.17][Multiplayer only, Linux] Rendering stops

Post by nikow »

Factorio on multiplayer seems to stop rendering screen from time to time (i did not found any related action). I can still interact with the word (i can build, shot, run), sounds all around me plays normaly, but just rendering stops for 1 to 30 seconds. I spend around 10h on single player (on 0.13.17) and i did not had issue like that. It doesn't matter if i am the one with the server or other player is serving game in multiplayer. I am using ubuntu, other player is using Windows 10 64bit. I am using Steam version, othr player is using version from page. There are no mods installed. Logs, screenshots available here:
http://nikow.pl/~nikow/factorio/freezing_factorio/

What i spotted:
Sleep (on the screenshots) is very high (like here: http://nikow.pl/~nikow/factorio/freezin ... -39-55.jpg)
All the time hardware is not stressed (as you can see on monitors above the game).

What i tried and did not helped:
I played with the GUI scaling setting, video memory usage, texture compresion, light rendering, vsync and number of threads settings, nothing changed.

Logs:
http://nikow.pl/~nikow/factorio/freezin ... urrent.log
http://nikow.pl/~nikow/factorio/freezin ... evious.log
justarandomgeek
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Re: [0.13.17][Multiplayer only, Linux] Rendering stops

Post by justarandomgeek »

You should also post your save file so that it's possible to attempt to reproduce the problem - without that the chance of identifying/fixing the issue is near zero!
Loewchen
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Re: [0.13.17][Multiplayer only, Linux] Rendering stops

Post by Loewchen »

Neither the screenshots nor the logs show anything wrong.
Please make some screenshots with mulitplayer_waiting_statistics activated with and without the issue occurring.
nikow
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Re: [0.13.17][Multiplayer only, Linux] Rendering stops

Post by nikow »

justarandomgeek wrote:You should also post your save file so that it's possible to attempt to reproduce the problem - without that the chance of identifying/fixing the issue is near zero!
The issue seems to be not depended from map. We tried a lot of maps.
Loewchen wrote:Neither the screenshots nor the logs show anything wrong.
Please make some screenshots with mulitplayer_waiting_statistics activated with and without the issue occurring.
Ok, i will try, but as i remember, the number is always 0 near my nick most of time 0 on other side (sometimes it jumps to 40).
nikow
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Re: [0.13.17][Multiplayer only, Linux] Rendering stops

Post by nikow »

More about hardware and linux version:

Code: Select all

nikow@nimira-X550LC:~$ lspci
00:00.0 Host bridge: Intel Corporation Haswell-ULT DRAM Controller (rev 09)
00:02.0 VGA compatible controller: Intel Corporation Haswell-ULT Integrated Graphics Controller (rev 09)
00:03.0 Audio device: Intel Corporation Haswell-ULT HD Audio Controller (rev 09)
00:04.0 Signal processing controller: Intel Corporation Device 0a03 (rev 09)
00:14.0 USB controller: Intel Corporation 8 Series USB xHCI HC (rev 04)
00:16.0 Communication controller: Intel Corporation 8 Series HECI #0 (rev 04)
00:1b.0 Audio device: Intel Corporation 8 Series HD Audio Controller (rev 04)
00:1c.0 PCI bridge: Intel Corporation 8 Series PCI Express Root Port 1 (rev e4)
00:1c.2 PCI bridge: Intel Corporation 8 Series PCI Express Root Port 3 (rev e4)
00:1c.3 PCI bridge: Intel Corporation 8 Series PCI Express Root Port 4 (rev e4)
00:1c.4 PCI bridge: Intel Corporation 8 Series PCI Express Root Port 5 (rev e4)
00:1d.0 USB controller: Intel Corporation 8 Series USB EHCI #1 (rev 04)
00:1f.0 ISA bridge: Intel Corporation 8 Series LPC Controller (rev 04)
00:1f.2 SATA controller: Intel Corporation 8 Series SATA Controller 1 [AHCI mode] (rev 04)
00:1f.3 SMBus: Intel Corporation 8 Series SMBus Controller (rev 04)
00:1f.6 Signal processing controller: Intel Corporation 8 Series Thermal (rev 04)
02:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. Device 5287 (rev 01)
02:00.1 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 12)
03:00.0 Network controller: Ralink corp. RT3290 Wireless 802.11n 1T/1R PCIe
03:00.1 Bluetooth: Ralink corp. RT3290 Bluetooth
04:00.0 3D controller: NVIDIA Corporation GF117M [GeForce 610M/710M/810M/820M / GT 620M/625M/630M/720M] (rev a1)
nikow@nimira-X550LC:~$ uname -a
Linux nimira-X550LC 4.4.0-24-generic #43-Ubuntu SMP Wed Jun 8 19:27:37 UTC 2016 x86_64 x86_64 x86_64 GNU/Linux
Enviroment: XFCE4

More screenshots are not showing anything more (i think), but i spoted intersting thing. When i have detailed debug turned on, it's still freezing, but when i turn on full debug, it's working fine (but i do not see anything). My FPS is lowering on full debug to 58.8, it can be a reason why it stops redrawing. When it's freezing, i turned on and off full debug and it's works good to next freeze. Window resize seems to be helping too.
nikow
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Re: [0.13.17][Multiplayer only, Linux] Rendering stops

Post by nikow »

My issue hasa been partialy solved by turning Factorio 0.14.0 in Fullscreen mode in singleplayer. MP Tests for 0.14.0 still needed though.
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