(0.9.1) LOST - a doge's dream

Bugs that are actually features.
linainverse
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(0.9.1) LOST - a doge's dream

Post by linainverse »

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ataaron
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Re: (0.9.1) LOST - a doge's dream

Post by ataaron »

Had the same problem reported but devs are more like "we don't have time for fixing this, just generate another world"
ended up in the not a bug section already (since being stuck on islands must be a feature)
Last edited by ataaron on Thu Mar 06, 2014 1:15 pm, edited 1 time in total.
kovarex
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Re: (0.9.1) LOST - a doge's dream

Post by kovarex »

ataaron wrote:Had the same but devs are more like "we don't have time for fixing this, just generate another world"
Exactly :)
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AlexPhoenix
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Re: (0.9.1) LOST - a doge's dream

Post by AlexPhoenix »

ataaron wrote:Had the same problem reported but devs are more like "we don't have time for fixing this, just generate another world"
ended up in the not a bug section already (since being stuck on islands must be a feature)
this is very not critical situation, cuz this is happens on world start, not at the center of the game(where you have teleported to island cuz a bug).

Priority of situation is lowest.
(But interesting, can be generator tweaked to use less water for starting area?)
linainverse
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Re: (0.9.1) LOST - a doge's dream

Post by linainverse »

Why the hell just not to add a shellwater walking feature? :)
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Re: (0.9.1) LOST - a doge's dream

Post by kovarex »

linainverse wrote:Why the hell just not to add a shellwater walking feature? :)
It is work. and lot of question would be opened.
Can also biters walk on that water? If so the player would have to build there etc ...
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Re: (0.9.1) LOST - a doge's dream

Post by BurnHard »

I had islands, unreachable with lots of biters and worms on it :) Had to kill them via console :)
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Re: (0.9.1) LOST - a doge's dream

Post by MF- »

(pointless comment)
... if only you could chop that tree down and use it's trunk as a bridge
It seems to be just high enough :P
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