There's no explicit definition of top velocity in the prototype, so I've figured it's some sort of balance between friction and engine power, but attempts to approximate friction with linear and square functions did not succeed.
I've tried to describe the following vehicles
Vehicles
with these formulae:
Code: Select all
max_speed= math.sqrt( effectivity*consumption/ weight / friction / const)
Code: Select all
max_speed= effectivity*consumption / p.weight / p.friction/const
I used car as a reference point to set a constant multiplier.
However, first one undershoots the speed of raven vehicle and the second one is wrong for a tank.
edit: the cube formulae doesn't seem to work either.