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0.003 2016-08-21 16:32:53; Factorio 0.12.35 (Build 18124, win64, steam)
0.003 Operating system: Windows 10
0.004 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.004 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.004 Write data path: C:/Users/Clyde Rypins/AppData/Roaming/Factorio
0.004 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.054 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.057 Available display adapters: 1
0.058 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.058 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.231 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvd3dumx.dll 21.21.13.7254
0.265 Warning Display.cpp:36: Installing audio failed retrying...
0.766 Warning Display.cpp:36: Installing audio failed retrying...
1.268 Warning Display.cpp:36: Installing audio failed retrying...
1.769 Warning Display.cpp:36: Installing audio failed retrying...
2.271 Warning Display.cpp:36: Installing audio failed
2.778 Desktop composition is active.
2.896 Loading mod core 0.0.0 (data.lua)
2.908 Loading mod base 0.12.35 (data.lua)
3.150 Checksum for core: 3711505753
3.150 Checksum for mod base: 2829195351
4.461 Initial atlas bitmap size is 16384
4.467 Created atlas bitmap 16384x5509
29.803 Sprites loaded
30.148 Factorio initialised
30.203 SteamAPI is not initialized
45.853 Info Router.cpp:509: Router peerID(65535) shutting down.
45.855 Info Router.cpp:536: Router state -> Disconnected
45.855 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
45.855 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
45.856 Loading map C:/Users\Clyde Rypins\AppData\Roaming\Factorio\saves\_autosave3.zip
46.187 Info Scenario.cpp:124: Map version 0.12.35-0
46.961 Checksum for script C:/Users/Clyde Rypins/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
46.972 Info MultiplayerManager.cpp:282: 0000017BAA18F450, 0000000000000000
46.972 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
46.973 Info Router.cpp:536: Router state -> Connected
46.973 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
46.973 Hosting game at port 34197, peerID 0, session magic 3253
46.973 Info MultiplayerManager.cpp:304: 0000017BAA18F450, 0000017BAA18F450
46.973 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(1224001) changing state from(CreatingGame) to(InGame)
46.973 Info NetworkInputHandler.cpp:45: mapTick(1224001) networkTick(0) initialized NetworkInputHandler local peer(0).
47.238 Info MultiplayerManager.cpp:1434: Received peer info for peer(0) username(Clyde).
47.238 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(1224012) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
47.238 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(1224012) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
47.337 Info NetworkInputHandler.cpp:745: mapTick(1224019) networkTick(22) connecting to player(Clyde).
47.337 Info NetworkInputHandler.cpp:599: assigning playerIndex(0) to peer(0)
47.337 Info GameActionHandler.cpp:1949: MapTick(1224019) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
226.439 Info MultiplayerManager.cpp:134: NetworkTick(10768) disconnecting multiplayer connection.
226.440 Info NetworkInputHandler.cpp:64: expectedMapTick(1234517) sending PlayerLeaveGame
226.690 Info MultiplayerManager.cpp:1478: Disconnect notification for peer (0)
226.690 Info MultiplayerManager.cpp:1010: networkTick(10783) mapTick(1234532) removing peer(0) dropout(false)
226.690 Info MultiplayerManager.cpp:913: networkTick(10783) mapTick(1234532) changing state from(InGame) to(InGameAligning)
226.691 Info MultiplayerManager.cpp:1720: networkTick(10783) mapTick(1234532) starting mapAlign
226.691 Info MultiplayerManager.cpp:1634: networkTick(10783) mapTick(1234532) adding mapAlignTask(RemovePlayerAlignTask)
226.940 Info MultiplayerManager.cpp:1060: networkTick(10798) mapTick(1234532) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
226.940 Info MultiplayerManager.cpp:1654: networkTick(10798) mapTick(1234532) sending mapAlignAction
227.191 Info MultiplayerManager.cpp:1307: networkTick(10813) mapTick(1234532) received MapAlignAction from peer(0), mapAlignTick(1234533) appliedTickClosuresCount(0)
227.191 Info MultiplayerManager.cpp:1736: networkTick(10814) mapTick(1234532) mapAlign finished targetTick(1234533) updating map and running the tasks ...
227.191 Info MultiplayerManager.cpp:1608: networkTick(10814) mapTick(1234532) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1234533))
)
227.192 Info MultiplayerManager.cpp:1755: maptick(1234533) crc before applying all ticks: -1376471502
227.192 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(1234533) lastTickApplied(1234515) referenceMapTick(1234533) networkTick(10814)
227.192 Info NetworkInputHandler.cpp:685: applyAllTickClosures: applying tickClosure(tick(1234517) inputActions((PlayerLeaveGame) ) ) for peer(0)
227.192 Info NetworkInputHandler.cpp:544: expectedMapTick(-1) removing peer(0) success(true).
227.192 Info GameActionHandler.cpp:1971: MapTick(1234533) processed PlayerLeaveGame peerID(0) playerIndex(0)
227.192 Info MultiplayerManager.cpp:1763: maptick(1234533) crc after applying all ticks: 834766188
227.192 Info MultiplayerManager.cpp:913: networkTick(10814) mapTick(1234533) changing state from(InGameAligning) to(InGameAligned)
227.458 Info MultiplayerManager.cpp:1060: networkTick(10829) mapTick(1234533) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
227.458 Info NetworkInputHandler.cpp:520: expectedMapTick(-1) adding peer(0).
227.458 Info MultiplayerManager.cpp:913: networkTick(10829) mapTick(1234533) changing state from(InGameAligned) to(InGameWaitingForOthers)
227.708 Info MultiplayerManager.cpp:1060: networkTick(10844) mapTick(1234533) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
227.708 Info MultiplayerManager.cpp:1259: networkTick(10844) mapTick(1234533) stopping mapAlign
227.708 Info MultiplayerManager.cpp:1786: performing map align task (RemovePlayerAlignTask)
227.708 Info MultiplayerManager.cpp:913: networkTick(10844) mapTick(1234533) changing state from(InGameWaitingForOthers) to(Disconnecting)
227.708 Info MultiplayerManager.cpp:1608: networkTick(10844) mapTick(1234533) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
228.474 Info MultiplayerManager.cpp:913: networkTick(10890) mapTick(1234533) changing state from(Disconnecting) to(QuitScheduled)
228.489 Info MultiplayerManager.cpp:161: NetworkTick(10890) quitting multiplayer connection.
228.489 Info MultiplayerManager.cpp:913: networkTick(10890) mapTick(1234533) changing state from(QuitScheduled) to(Disconnected)
228.498 Info NetworkInputHandler.cpp:762: mapTick(-1) networkTick(10890) disconnecting from player.
229.246 Info Router.cpp:509: Router peerID(0) shutting down.
229.248 Info WindowsUDPSocket.cpp:160: Socket closed
229.248 Info Router.cpp:536: Router state -> Disconnected
232.634 Info Router.cpp:509: Router peerID(65535) shutting down.
232.635 Info Router.cpp:536: Router state -> Disconnected
232.635 Joining game 25.20.91.220:34197 at port 34197
232.635 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
232.635 Info Router.cpp:536: Router state -> Connecting
232.636 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
232.668 Info Router.cpp:536: Router state -> WaitingForAccept
232.918 Info Synchronizer.cpp:54: NetworkTick(1614) initialized Synchronizer local peer(1) latency(15).
232.918 Info Synchronizer.cpp:500: networkTick(1614) adding peer(0) success(true).
232.918 Info Router.cpp:536: Router state -> Connected
232.918 Info Router.cpp:729: ConnectionAccepted ownPeerID(1) nextPeerID(2)
232.918 Info MultiplayerManager.cpp:913: networkTick(1614) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
232.935 Info Router.cpp:741: Received onPeerConnected for already connected peer(1)
233.184 Info MultiplayerManager.cpp:1434: Received peer info for peer(0) username(Tmoo).
233.184 Info MultiplayerManager.cpp:1060: networkTick(1629) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
233.184 Info MultiplayerManager.cpp:1434: Received peer info for peer(1) username(Clyde).
233.184 Info MultiplayerManager.cpp:1060: networkTick(1629) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
233.184 Info MultiplayerManager.cpp:1434: Received peer info for peer(1) username(Clyde).
233.184 Info MultiplayerManager.cpp:1060: networkTick(1629) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
233.184 Info MultiplayerManager.cpp:1060: networkTick(1629) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
233.451 Info MultiplayerManager.cpp:913: networkTick(1645) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
233.701 Info MultiplayerManager.cpp:1060: networkTick(1660) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
233.951 Info MultiplayerManager.cpp:1060: networkTick(1675) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
234.468 Info MultiplayerManager.cpp:1060: networkTick(1706) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
234.468 Info MultiplayerManager.cpp:1060: networkTick(1706) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
234.818 Info MultiplayerManager.cpp:1060: networkTick(1727) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
234.818 Downloading file C:/Users\Clyde Rypins\AppData\Roaming\Factorio\temp\mp-download.zip (2979333 B, 5924 blocks)
234.820 Info MultiplayerManager.cpp:913: networkTick(1727) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
234.820 Info NetworkInputHandler.cpp:45: mapTick(841020) networkTick(1727) initialized NetworkInputHandler local peer(1).
234.820 Info NetworkInputHandler.cpp:520: expectedMapTick(841020) adding peer(0).
234.820 Info Synchronizer.cpp:413: NetworkTick(1727) mapTick(841020) applying 35 pending tickClosures
234.820 Info NetworkInputHandler.cpp:599: assigning playerIndex(0) to peer(0)
234.820 Info NetworkInputHandler.cpp:599: assigning playerIndex(65535) to peer(1)
234.820 Info MultiplayerManager.cpp:1634: networkTick(1727) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
234.820 Info MultiplayerManager.cpp:1421: Received script checksums: level: 393467729
235.068 Info MultiplayerManager.cpp:1060: networkTick(1742) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
241.836 Finished download (7 s, 3.0 MB, 425 kB/s)
241.914 Info MultiplayerManager.cpp:1135: networkTick(2150) mapTick(-1) map download finished creating scenario
241.914 Info MultiplayerManager.cpp:913: networkTick(2150) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
241.914 Loading map C:/Users\Clyde Rypins\AppData\Roaming\Factorio\temp\mp-download.zip
242.076 Info Scenario.cpp:124: Map version 0.12.35-0
242.113 Info MultiplayerManager.cpp:1060: networkTick(2165) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
242.365 Info MultiplayerManager.cpp:1060: networkTick(2180) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
242.832 Checksum for script C:/Users/Clyde Rypins/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
242.852 Info MultiplayerManager.cpp:913: networkTick(2210) mapTick(841020) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
243.120 Info MultiplayerManager.cpp:1060: networkTick(2225) mapTick(841020) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
243.120 Info MultiplayerManager.cpp:1259: networkTick(2225) mapTick(841020) stopping mapAlign
243.120 Info MultiplayerManager.cpp:1786: performing map align task (SendPlayerJoinGameAlignTask)
243.120 Info MultiplayerManager.cpp:913: networkTick(2225) mapTick(841020) changing state from(InGameWaitingForOthers) to(InGame)
243.120 Info MultiplayerManager.cpp:1608: networkTick(2225) mapTick(841020) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
243.369 Info MultiplayerManager.cpp:1060: networkTick(2240) mapTick(841035) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
243.369 Info MultiplayerManager.cpp:1060: networkTick(2240) mapTick(841035) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
243.403 Info NetworkInputHandler.cpp:745: mapTick(841038) networkTick(2243) connecting to player(Clyde).
243.403 Info NetworkInputHandler.cpp:599: assigning playerIndex(1) to peer(1)
243.403 Info GameActionHandler.cpp:1949: MapTick(841038) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
478.637 Error CrashHandler.cpp:105: Exception Code: c0000005, Address: 00007FF6B3E5F887
478.637 Error CrashHandler.cpp:115: Exception Context:
rax=0000000000000000, rbx=00000000ffff9e0e, rcx=00000016050fee10,
rdx=8000000000000000, rsi=0000000000000000, rdi=00000000ffff63f9,
rip=00007ff6b3e5f887, rsp=00000016050feb30, rbp=00000016050feca0,
r8=00000016050feee8, r9=0000017bde5a8a50, r10=fefefefefefefeff,
r11=00000016050fede0, r12=00000016050fef08, r13=00000016050feee8,
r14=0000017bde5a8a50, r15=0000017ba93d1bc0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-4o6qmj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-4o6qmj\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-4o6qmj\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-4o6qmj\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-4o6qmj\src\util\crashhandler.cpp (125): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCBDD17E1E)
00007FFCBDD17E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC0FAD998)
00007FFCC0FAD998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC0F95B26)
00007FFCC0F95B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC0FA9AFD)
00007FFCC0FA9AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC0F34FE9)
00007FFCC0F34FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC0FA8C0A)
00007FFCC0FA8C0A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-4o6qmj\src\util\realorientation.cpp (191): RealOrientation::projectedFraction
c:\cygwin64\tmp\factorio-4o6qmj\src\trigger\shooter.cpp (264): Shooter::doShoot
c:\cygwin64\tmp\factorio-4o6qmj\src\trigger\shooter.cpp (250): Shooter::doShoot
c:\cygwin64\tmp\factorio-4o6qmj\src\entity\unit.cpp (125): Unit::attack
c:\cygwin64\tmp\factorio-4o6qmj\src\ai\pursuebehavior.cpp (31): PursueBehavior::execute
c:\cygwin64\tmp\factorio-4o6qmj\src\ai\groupbehavior.cpp (150): GroupBehavior::execute
c:\cygwin64\tmp\factorio-4o6qmj\src\ai\commandable.cpp (106): Commandable::runBehavior
c:\cygwin64\tmp\factorio-4o6qmj\src\entity\unit.cpp (218): Unit::update
c:\cygwin64\tmp\factorio-4o6qmj\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-4o6qmj\src\surface\surface.cpp (826): Surface::update
c:\cygwin64\tmp\factorio-4o6qmj\src\map\map.cpp (922): Map::update
c:\cygwin64\tmp\factorio-4o6qmj\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-4o6qmj\src\scenario\scenario.cpp (721): Scenario::update
c:\cygwin64\tmp\factorio-4o6qmj\src\mainloop.cpp (264): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-4o6qmj\src\mainloop.cpp (378): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-4o6qmj\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6B3DA4403)
00007FF6B3DA4403 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCBE2F8102)
00007FFCBE2F8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC0F5C5B4)
00007FFCC0F5C5B4 (ntdll): (filename not available): RtlUserThreadStart
481.531 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.