Periodic crash, only in multiplayer.

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crypins
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Aug 21, 2016 11:48 pm
Contact:

Periodic crash, only in multiplayer.

Post by crypins »

Here's the log:

Code: Select all

   0.003 2016-08-21 16:32:53; Factorio 0.12.35 (Build 18124, win64, steam)
   0.003 Operating system: Windows 10 
   0.004 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.004 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.004 Write data path: C:/Users/Clyde Rypins/AppData/Roaming/Factorio
   0.004 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.054 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
   0.057 Available display adapters: 1
   0.058  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.058 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.231 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvd3dumx.dll 21.21.13.7254
   0.265 Warning Display.cpp:36: Installing audio failed retrying...
   0.766 Warning Display.cpp:36: Installing audio failed retrying...
   1.268 Warning Display.cpp:36: Installing audio failed retrying...
   1.769 Warning Display.cpp:36: Installing audio failed retrying...
   2.271 Warning Display.cpp:36: Installing audio failed
   2.778 Desktop composition is active.
   2.896 Loading mod core 0.0.0 (data.lua)
   2.908 Loading mod base 0.12.35 (data.lua)
   3.150 Checksum for core: 3711505753
   3.150 Checksum for mod base: 2829195351
   4.461 Initial atlas bitmap size is 16384
   4.467 Created atlas bitmap 16384x5509
  29.803 Sprites loaded
  30.148 Factorio initialised
  30.203 SteamAPI is not initialized
  45.853 Info Router.cpp:509: Router peerID(65535) shutting down.
  45.855 Info Router.cpp:536: Router state -> Disconnected
  45.855 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  45.855 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  45.856 Loading map C:/Users\Clyde Rypins\AppData\Roaming\Factorio\saves\_autosave3.zip
  46.187 Info Scenario.cpp:124: Map version 0.12.35-0
  46.961 Checksum for script C:/Users/Clyde Rypins/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
  46.972 Info MultiplayerManager.cpp:282: 0000017BAA18F450, 0000000000000000
  46.972 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  46.973 Info Router.cpp:536: Router state -> Connected
  46.973 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
  46.973 Hosting game at port 34197, peerID 0, session magic 3253
  46.973 Info MultiplayerManager.cpp:304: 0000017BAA18F450, 0000017BAA18F450
  46.973 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(1224001) changing state from(CreatingGame) to(InGame)
  46.973 Info NetworkInputHandler.cpp:45: mapTick(1224001) networkTick(0) initialized NetworkInputHandler local peer(0).
  47.238 Info MultiplayerManager.cpp:1434: Received peer info for peer(0) username(Clyde).
  47.238 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(1224012) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
  47.238 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(1224012) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  47.337 Info NetworkInputHandler.cpp:745: mapTick(1224019) networkTick(22) connecting to player(Clyde).
  47.337 Info NetworkInputHandler.cpp:599: assigning playerIndex(0) to peer(0)
  47.337 Info GameActionHandler.cpp:1949: MapTick(1224019) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
 226.439 Info MultiplayerManager.cpp:134: NetworkTick(10768) disconnecting multiplayer connection.
 226.440 Info NetworkInputHandler.cpp:64: expectedMapTick(1234517) sending PlayerLeaveGame
 226.690 Info MultiplayerManager.cpp:1478: Disconnect notification for peer (0)
 226.690 Info MultiplayerManager.cpp:1010: networkTick(10783) mapTick(1234532) removing peer(0) dropout(false)
 226.690 Info MultiplayerManager.cpp:913: networkTick(10783) mapTick(1234532) changing state from(InGame) to(InGameAligning)
 226.691 Info MultiplayerManager.cpp:1720: networkTick(10783) mapTick(1234532) starting mapAlign
 226.691 Info MultiplayerManager.cpp:1634: networkTick(10783) mapTick(1234532) adding mapAlignTask(RemovePlayerAlignTask)
 226.940 Info MultiplayerManager.cpp:1060: networkTick(10798) mapTick(1234532) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
 226.940 Info MultiplayerManager.cpp:1654: networkTick(10798) mapTick(1234532) sending mapAlignAction
 227.191 Info MultiplayerManager.cpp:1307: networkTick(10813) mapTick(1234532) received MapAlignAction from peer(0), mapAlignTick(1234533) appliedTickClosuresCount(0)
 227.191 Info MultiplayerManager.cpp:1736: networkTick(10814) mapTick(1234532) mapAlign finished targetTick(1234533) updating map and running the tasks ...
 227.191 Info MultiplayerManager.cpp:1608: networkTick(10814) mapTick(1234532) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1234533))
)
 227.192 Info MultiplayerManager.cpp:1755: maptick(1234533) crc before applying all ticks: -1376471502
 227.192 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(1234533) lastTickApplied(1234515) referenceMapTick(1234533) networkTick(10814)
 227.192 Info NetworkInputHandler.cpp:685: applyAllTickClosures: applying tickClosure(tick(1234517) inputActions((PlayerLeaveGame) ) ) for peer(0)
 227.192 Info NetworkInputHandler.cpp:544: expectedMapTick(-1) removing peer(0) success(true).
 227.192 Info GameActionHandler.cpp:1971: MapTick(1234533) processed PlayerLeaveGame peerID(0) playerIndex(0)
 227.192 Info MultiplayerManager.cpp:1763: maptick(1234533) crc after applying all ticks: 834766188
 227.192 Info MultiplayerManager.cpp:913: networkTick(10814) mapTick(1234533) changing state from(InGameAligning) to(InGameAligned)
 227.458 Info MultiplayerManager.cpp:1060: networkTick(10829) mapTick(1234533) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
 227.458 Info NetworkInputHandler.cpp:520: expectedMapTick(-1) adding peer(0).
 227.458 Info MultiplayerManager.cpp:913: networkTick(10829) mapTick(1234533) changing state from(InGameAligned) to(InGameWaitingForOthers)
 227.708 Info MultiplayerManager.cpp:1060: networkTick(10844) mapTick(1234533) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
 227.708 Info MultiplayerManager.cpp:1259: networkTick(10844) mapTick(1234533) stopping mapAlign
 227.708 Info MultiplayerManager.cpp:1786: performing map align task (RemovePlayerAlignTask)
 227.708 Info MultiplayerManager.cpp:913: networkTick(10844) mapTick(1234533) changing state from(InGameWaitingForOthers) to(Disconnecting)
 227.708 Info MultiplayerManager.cpp:1608: networkTick(10844) mapTick(1234533) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
 228.474 Info MultiplayerManager.cpp:913: networkTick(10890) mapTick(1234533) changing state from(Disconnecting) to(QuitScheduled)
 228.489 Info MultiplayerManager.cpp:161: NetworkTick(10890) quitting multiplayer connection.
 228.489 Info MultiplayerManager.cpp:913: networkTick(10890) mapTick(1234533) changing state from(QuitScheduled) to(Disconnected)
 228.498 Info NetworkInputHandler.cpp:762: mapTick(-1) networkTick(10890) disconnecting from player.
 229.246 Info Router.cpp:509: Router peerID(0) shutting down.
 229.248 Info WindowsUDPSocket.cpp:160: Socket closed
 229.248 Info Router.cpp:536: Router state -> Disconnected
 232.634 Info Router.cpp:509: Router peerID(65535) shutting down.
 232.635 Info Router.cpp:536: Router state -> Disconnected
 232.635 Joining game 25.20.91.220:34197 at port 34197
 232.635 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
 232.635 Info Router.cpp:536: Router state -> Connecting
 232.636 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
 232.668 Info Router.cpp:536: Router state -> WaitingForAccept
 232.918 Info Synchronizer.cpp:54: NetworkTick(1614) initialized Synchronizer local peer(1) latency(15).
 232.918 Info Synchronizer.cpp:500: networkTick(1614) adding peer(0) success(true).
 232.918 Info Router.cpp:536: Router state -> Connected
 232.918 Info Router.cpp:729: ConnectionAccepted ownPeerID(1) nextPeerID(2)
 232.918 Info MultiplayerManager.cpp:913: networkTick(1614) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
 232.935 Info Router.cpp:741: Received onPeerConnected for already connected peer(1)
 233.184 Info MultiplayerManager.cpp:1434: Received peer info for peer(0) username(Tmoo).
 233.184 Info MultiplayerManager.cpp:1060: networkTick(1629) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
 233.184 Info MultiplayerManager.cpp:1434: Received peer info for peer(1) username(Clyde).
 233.184 Info MultiplayerManager.cpp:1060: networkTick(1629) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
 233.184 Info MultiplayerManager.cpp:1434: Received peer info for peer(1) username(Clyde).
 233.184 Info MultiplayerManager.cpp:1060: networkTick(1629) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
 233.184 Info MultiplayerManager.cpp:1060: networkTick(1629) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
 233.451 Info MultiplayerManager.cpp:913: networkTick(1645) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
 233.701 Info MultiplayerManager.cpp:1060: networkTick(1660) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
 233.951 Info MultiplayerManager.cpp:1060: networkTick(1675) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
 234.468 Info MultiplayerManager.cpp:1060: networkTick(1706) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
 234.468 Info MultiplayerManager.cpp:1060: networkTick(1706) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
 234.818 Info MultiplayerManager.cpp:1060: networkTick(1727) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
 234.818 Downloading file C:/Users\Clyde Rypins\AppData\Roaming\Factorio\temp\mp-download.zip (2979333 B, 5924 blocks)
 234.820 Info MultiplayerManager.cpp:913: networkTick(1727) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 234.820 Info NetworkInputHandler.cpp:45: mapTick(841020) networkTick(1727) initialized NetworkInputHandler local peer(1).
 234.820 Info NetworkInputHandler.cpp:520: expectedMapTick(841020) adding peer(0).
 234.820 Info Synchronizer.cpp:413: NetworkTick(1727) mapTick(841020) applying 35 pending tickClosures
 234.820 Info NetworkInputHandler.cpp:599: assigning playerIndex(0) to peer(0)
 234.820 Info NetworkInputHandler.cpp:599: assigning playerIndex(65535) to peer(1)
 234.820 Info MultiplayerManager.cpp:1634: networkTick(1727) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
 234.820 Info MultiplayerManager.cpp:1421: Received script checksums: level: 393467729
 235.068 Info MultiplayerManager.cpp:1060: networkTick(1742) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 241.836 Finished download (7 s, 3.0 MB, 425 kB/s)
 241.914 Info MultiplayerManager.cpp:1135: networkTick(2150) mapTick(-1) map download finished creating scenario
 241.914 Info MultiplayerManager.cpp:913: networkTick(2150) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 241.914 Loading map C:/Users\Clyde Rypins\AppData\Roaming\Factorio\temp\mp-download.zip
 242.076 Info Scenario.cpp:124: Map version 0.12.35-0
 242.113 Info MultiplayerManager.cpp:1060: networkTick(2165) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 242.365 Info MultiplayerManager.cpp:1060: networkTick(2180) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
 242.832 Checksum for script C:/Users/Clyde Rypins/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
 242.852 Info MultiplayerManager.cpp:913: networkTick(2210) mapTick(841020) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
 243.120 Info MultiplayerManager.cpp:1060: networkTick(2225) mapTick(841020) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
 243.120 Info MultiplayerManager.cpp:1259: networkTick(2225) mapTick(841020) stopping mapAlign
 243.120 Info MultiplayerManager.cpp:1786: performing map align task (SendPlayerJoinGameAlignTask)
 243.120 Info MultiplayerManager.cpp:913: networkTick(2225) mapTick(841020) changing state from(InGameWaitingForOthers) to(InGame)
 243.120 Info MultiplayerManager.cpp:1608: networkTick(2225) mapTick(841020) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
 243.369 Info MultiplayerManager.cpp:1060: networkTick(2240) mapTick(841035) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
 243.369 Info MultiplayerManager.cpp:1060: networkTick(2240) mapTick(841035) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
 243.403 Info NetworkInputHandler.cpp:745: mapTick(841038) networkTick(2243) connecting to player(Clyde).
 243.403 Info NetworkInputHandler.cpp:599: assigning playerIndex(1) to peer(1)
 243.403 Info GameActionHandler.cpp:1949: MapTick(841038) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
 478.637 Error CrashHandler.cpp:105: Exception Code: c0000005, Address: 00007FF6B3E5F887
 478.637 Error CrashHandler.cpp:115: Exception Context:
rax=0000000000000000, rbx=00000000ffff9e0e, rcx=00000016050fee10,
rdx=8000000000000000, rsi=0000000000000000, rdi=00000000ffff63f9,
rip=00007ff6b3e5f887, rsp=00000016050feb30, rbp=00000016050feca0,
 r8=00000016050feee8,  r9=0000017bde5a8a50, r10=fefefefefefefeff,
r11=00000016050fede0, r12=00000016050fef08, r13=00000016050feee8,
r14=0000017bde5a8a50, r15=0000017ba93d1bc0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-4o6qmj\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-4o6qmj\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-4o6qmj\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-4o6qmj\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-4o6qmj\src\util\crashhandler.cpp (125): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCBDD17E1E)
00007FFCBDD17E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC0FAD998)
00007FFCC0FAD998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC0F95B26)
00007FFCC0F95B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC0FA9AFD)
00007FFCC0FA9AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC0F34FE9)
00007FFCC0F34FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC0FA8C0A)
00007FFCC0FA8C0A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-4o6qmj\src\util\realorientation.cpp (191): RealOrientation::projectedFraction
c:\cygwin64\tmp\factorio-4o6qmj\src\trigger\shooter.cpp (264): Shooter::doShoot
c:\cygwin64\tmp\factorio-4o6qmj\src\trigger\shooter.cpp (250): Shooter::doShoot
c:\cygwin64\tmp\factorio-4o6qmj\src\entity\unit.cpp (125): Unit::attack
c:\cygwin64\tmp\factorio-4o6qmj\src\ai\pursuebehavior.cpp (31): PursueBehavior::execute
c:\cygwin64\tmp\factorio-4o6qmj\src\ai\groupbehavior.cpp (150): GroupBehavior::execute
c:\cygwin64\tmp\factorio-4o6qmj\src\ai\commandable.cpp (106): Commandable::runBehavior
c:\cygwin64\tmp\factorio-4o6qmj\src\entity\unit.cpp (218): Unit::update
c:\cygwin64\tmp\factorio-4o6qmj\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-4o6qmj\src\surface\surface.cpp (826): Surface::update
c:\cygwin64\tmp\factorio-4o6qmj\src\map\map.cpp (922): Map::update
c:\cygwin64\tmp\factorio-4o6qmj\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-4o6qmj\src\scenario\scenario.cpp (721): Scenario::update
c:\cygwin64\tmp\factorio-4o6qmj\src\mainloop.cpp (264): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-4o6qmj\src\mainloop.cpp (378): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-4o6qmj\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6B3DA4403)
00007FF6B3DA4403 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCBE2F8102)
00007FFCBE2F8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC0F5C5B4)
00007FFCC0F5C5B4 (ntdll): (filename not available): RtlUserThreadStart
 481.531 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
It appears that the game crashes only in multiplayer. I'm playing using Hamachi with a friend. Any help would be appreciated.
kinnom
Filter Inserter
Filter Inserter
Posts: 706
Joined: Fri Dec 26, 2014 4:20 pm
Contact:

Re: Periodic crash, only in multiplayer.

Post by kinnom »

does it still crash in 0.13?
no yes yes no yes no yes yes
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