Hi,
i made a prototype derivated from simple-entity, but it is always created with force neutral even if drop by a player, and it seems that I cannot change its force. Is it normal ?
simple-entity always neutral ?
simple-entity always neutral ?
My mods on the Factorio Mod Portal 

Re: simple-entity always neutral ?
Yes, simple-entity doesn't have a force. Like trees don't have a force.
When something doesn't have a force it defaults to "neutral".
When something doesn't have a force it defaults to "neutral".
If you want to get ahold of me I'm almost always on Discord.
Re: simple-entity always neutral ?
Ok. And simple-entity is the only prototype modder can use, that has no internal GUI, right ?
Because I would like a simple entity, with my own GUI and nothing else...
Because I would like a simple entity, with my own GUI and nothing else...
My mods on the Factorio Mod Portal 

Re: simple-entity always neutral ?
I'd like to note that this is another undocumented change from 0.12, which used to work before.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
I also update mods, some of them even work.
Recently I did a mod tutorial.
Re: simple-entity always neutral ?
There are a dozen undocumented changes every week, some things aren't worth mentioning in the changelogAdil wrote:I'd like to note that this is another undocumented change from 0.12, which used to work before.
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Re: simple-entity always neutral ?
Maybe type = "wall"?binbinhfr wrote:Ok. And simple-entity is the only prototype modder can use, that has no internal GUI, right ?
Because I would like a simple entity, with my own GUI and nothing else...
Re: simple-entity always neutral ?
Good idea ! I'll try that. ThxSupercheese wrote:Maybe type = "wall"?
My mods on the Factorio Mod Portal 
