(0.9.1)Train bug

This subforum contains all the issues which we already resolved.
Bartmi1017
Manual Inserter
Manual Inserter
Posts: 3
Joined: Thu Mar 06, 2014 11:06 am
Contact:

(0.9.1)Train bug

Post by Bartmi1017 »

I recently updated to the 0.9.1

I was creating an outpost with a blueprint for a station and found if it's rotated from vertical to horizontal the positioning of the inverters was out

So used deconstruction blueprint to remove the facility

I now have a train that is not sat on the track
I can remove the carriages but if I try to remove the train it crashes the game
And has left me with all auto saves just before corrupted

Any ideas as to what could cause this or was it my stupidity thinking that construction robots can remove trains
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: (0.9.1)Train bug

Post by ssilk »

Sorry, for off topic, but imagine that immediately.

Why shouldn't the train not be able to stand on ground? I think this would be fun, if a train comes to the end of a track, it rolls on some tiles further. Can't moved anymore, until you build tracks under it. It can "jump" over a small gap of tracks (when biter eat a piece of track). But ok, perhaps too much of http://de.wikipedia.org/wiki/Jim_Knopf_ ... %C3%BChrer
( http://en.wikipedia.org/wiki/Jim_Button ... ine_Driver )
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
MF-
Smart Inserter
Smart Inserter
Posts: 1235
Joined: Sun Feb 24, 2013 12:07 am
Contact:

Re: (0.9.1)Train bug

Post by MF- »

I am not against derailed trains, although it would make driving one really annoying...
... unless we are given "raiway terminator / stopper" items that would close open rail ends

Wasn't it also suggested that players shouldn't be able to carry locomotives and cars in their pockets?
How would you rescue a stranded train in such case?
The way minecraft handles stranded boats? :D (steve kicks it around, not really using hands)
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: (0.9.1)Train bug

Post by ssilk »

MF- wrote:I am not against derailed trains, although it would make driving one really annoying...
... unless we are given "raiway terminator / stopper" items that would close open rail ends

Wasn't it also suggested that players shouldn't be able to carry locomotives and cars in their pockets?
How would you rescue a stranded train in such case?
As said: by placing tracks under them.

This is also the way, how they make it sometimes in reality...
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Bartmi1017
Manual Inserter
Manual Inserter
Posts: 3
Joined: Thu Mar 06, 2014 11:06 am
Contact:

Re: (0.9.1)Train bug

Post by Bartmi1017 »

O also forgot don't know if it was fixed in 0.9.2 but trains don't consume solid fuel for some reason on 0.9.1
slpwnd
Factorio Staff
Factorio Staff
Posts: 1835
Joined: Sun Feb 03, 2013 2:51 pm
Contact:

Re: (0.9.1)Train bug

Post by slpwnd »

The situation when train is not on the tracks should never happen. So in 0.9.3 the construction robots will wait for the train to go away before they deconstruct the rail.
Bartmi1017 wrote:O also forgot don't know if it was fixed in 0.9.2 but trains don't consume solid fuel for some reason on 0.9.1
I didn't know this was a problem, but anyway I tested it and it works fine.
Post Reply

Return to “Resolved Problems and Bugs”