Note: I have looked around and while there seems to be a lot of hidden mineral suggestions, there doesnt seem to be anything about oil.
To sum it up, I would like the ability to possibly find extra surface oil using a short range "ground penetrating radar" building similar in size and possibly power consumption to the "radar" already in game, that would scan a 3x3 chunk grid around it for oil (maximum of 1 oil well found per scanning per chunk requiring multiple scannings) that would take a while to scan a chunk. Once found a surface well would spawn that could be tapped.
Spawning of hidden wells:
This could imo be inplemented in 2 ways.
1) Higer chance but lower quality well spawning near current oil patches allowing for more oil extraction per patch.
2) Medium-High quality oil well patches found randomly about the map but several chunks from original oil patches that would be difficult to find but allow for great rewards if found. (Preferred due to difficulty+reward)
This late game (like, VERY late game) research would grant acess to more oil wells without the need of hundreds of beacons with speed/productivity modules.
This mechanic could also be applied to uranium mining should the acid+Well-like uranium source+power -> uranium ore/powder/isotope which seems reasonably popular to aid in the use of nuclear power should it be implemented. Should uranium wells be a rare occourance this could add an extra degree of complexity to large scale nuclear power.
Hidden Oil
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Hidden Oil
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Re: Hidden Oil
Added to viewtopic.php?f=80&t=189 New Types of Resources (Gold and Diamond...) / New Ores
Cool suggestion: Eatable MOUSE-pointers.
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Re: Hidden Oil
This should be a challenge instead of just put down another pumpjack on grass.
I think more at a drill platform where you need to insert new drills every other time.
I think more at a drill platform where you need to insert new drills every other time.
Re: Hidden Oil
I was originally thinking of having the radar pick up the oil as of it was a hidden ore patch (think hidden undreground coal but with each tile having an oil percentage that would slowely decrease to 1%) that you would then need to extract using some sort of drill (say 3x3 building) that has the highest extraction rate in a 5x5/7x7 area with every tile of the "ore patch" after it getting lower extraction rates. Essentially a specialised electric miner that could mine an entire deposit however it would get less efficient the further away the "ore" was. But it seemed a little too complicated over just spawning news wells once found which I would imagine isnt that hard to code.steinio wrote:This should be a challenge instead of just put down another pumpjack on grass.
I think more at a drill platform where you need to insert new drills every other time.
When I am next at my computer I might try to build a sort of diagram and post a link here to explain it better.
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