Add the ability to increase the research and build times of a game, so you can have much longer games.
Why:
* I want one very long game that lasts weeks or months before getting all tech.
* I want there to be a "reason" to build more complex factories because stuff costs more to make.
* I think it would be fun if I was forced to use lesser tech instead of just beelining to higher tech.
* You could have multiplayer games that take months to get all the tech.
Details:
Basically, I imagine that during a game, you can change these settings.... They would affect the base game and all mods for that particular game: You could achieve everything with just one slider setting that increases the cost for beakers. This gives you a reason to mine more resources and build more complex factories.
However, you could also add other settings. These 5 settings seem to provide all you need to control research and building:
* Build costs
* Build time
* Resource collection time
* Research cost
* Research time
Some problems that need to be solved:
1. Alien Artifacts seem to present a problem. While it is fun to build a factory to gather 100x more ore, it is no fun going around collecting 100x more alient artifacts. Doing that would be insanely tedious. There MUST be a way to keep the alien artifacts requirement at 1x while all the other materials increase! This problem would have to be solved somehow.
2. Any other "resource" that cannot be mined would present the same problem as alien artifacts.
3. Factory storage/requests are currently limited to 5. However, if you increase the build cost 10x, then the storage/request limit needs to change 10x too.
4. Other problems?
Other idea: Exponential increases
It might be interesting to have an option to exponentially increase research. For example, it might be 10x for 1 prerequisite, 20x for 2 prerequisites, etc....
Other idea: Faster times
Maybe use the sliders to also make production and research times less, for a faster game?
Version 2?
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