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collision_box = {{0.0, 0.0}, {0.0, 0.0}},
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collision_box = {{0.0, 0.0}, {0.0, 0.0}},
Thanks, I'll try that!SilverWarior wrote:I think you need to use "not-on-map" flag for this.
If you chech doodads and logistic robot declaration you will notice that both of them have this flad set and still have collision_bod declared.
Yes I saw that logistic-robot has zero-size colision but if you check the doodads information you will se that they don't have zero-sized colision box but you can still move through them.sparr wrote:That doesn't seem to be relevant here. I checked and other entities like logistic-robot do have zero-size collision boxes, so presumably this should work.
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collision_mask="potato",