I don't know whether this is a bug or a poorly documented feature, but when a gate has an open condition, it will always be open when that condition is met, even though the description says "Open the gate only when the condition is true", which implies it would still close when nobody is nearby.
to reproduce:
- use constant combinator to set red signal to 1
- set gate to open on red > 0
- stand some distance away (I think 3 tiles is when it would normally open, so about 4 tiles should be enough)
Example (I used signal 0, but that would make the description confusing)
[0.13.15] Gate open condition always leaves gate open
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Re: [0.13.15] Gate open condition always leaves gate open
What?
When you use a circuit condition, the gate will be controlled only by the circuit condition. That's why the text says "Open the gate only when the condition is true", not when the player is nearby, not in other situations, only when the condition is true, any other time, the gate will be closed.
When you use a circuit condition, the gate will be controlled only by the circuit condition. That's why the text says "Open the gate only when the condition is true", not when the player is nearby, not in other situations, only when the condition is true, any other time, the gate will be closed.
Re: [0.13.15] Gate open condition always leaves gate open
Thanks for the report,
I will look at making the description less ambigious, but as for gameplay wise this isn't a bug
I will look at making the description less ambigious, but as for gameplay wise this isn't a bug