Could someone provide me with a list of all the icons and sprite that are broken? I have to re-render them sometime.jhultgre wrote:Ok then here is the fixed version. Just replace the mods graphics folder with this one.
Should fix the alien artifact and ore processing graphics.
Exporting didn't work for the hydro plant. If i get that fixed I'll upload it later.
Bugs & FAQ
Moderator: Arch666Angel
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bugs & FAQ
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
All the alien artifacts small and normal,ore processing plant, hydro plant , catalysts except brown, i think and technology icons for all ore processing and ingots. I might have missed some but thats the list in my current playthrough and i think i have researched all angel techs
Edit:I dont know if its just a oversight but bobs mod config should also have a recipe to convert processed silicon to powered silicon like all the other powders you have got going for your own alien artifact production cycle.
Edit:I dont know if its just a oversight but bobs mod config should also have a recipe to convert processed silicon to powered silicon like all the other powders you have got going for your own alien artifact production cycle.
-
- Inserter
- Posts: 46
- Joined: Mon Jul 11, 2016 4:26 pm
- Contact:
Re: Bugs & FAQ
I have this weird bug that all ore refining only gives red and blue geodes so I don't know how to produce those other gems, any help?
Re: Bugs & FAQ
thats not a bug.It was changed in 2.6 i think. To get the other geodes you need to mine the rock structures on the map to get a tiny amount of the geodes
Re: Bugs & FAQ
Where to use:
1) Many mineralized water - i'm using it to produce algae but i have it too much, really to much - Arch66Angel can u think up new ways to use this type of water?
2) Where to use synthetic wood? - bob mod's now not using synthetic wood - when config option on default synthetic wood is off
3) Any suggestions to find new ways to producing chlorine and oxygen? And i must say I usually have an overabundance of hydrogen from water eclectolysis, it is now my main source of oxygen, I would like to see new ways of production of oxygen
3.1) Where to use big amounts of hydrogen?
1) Many mineralized water - i'm using it to produce algae but i have it too much, really to much - Arch66Angel can u think up new ways to use this type of water?
2) Where to use synthetic wood? - bob mod's now not using synthetic wood - when config option on default synthetic wood is off
3) Any suggestions to find new ways to producing chlorine and oxygen? And i must say I usually have an overabundance of hydrogen from water eclectolysis, it is now my main source of oxygen, I would like to see new ways of production of oxygen
3.1) Where to use big amounts of hydrogen?
Nickname on ModPortal - Naron79
-
- Inserter
- Posts: 46
- Joined: Mon Jul 11, 2016 4:26 pm
- Contact:
Re: Bugs & FAQ
ah damn, so no more gems en masse
i have a bug that if i try to run angels infinite ores without refining that it has problems about item conoction about one of bobs ores i think
i have a bug that if i try to run angels infinite ores without refining that it has problems about item conoction about one of bobs ores i think
Re: Bugs & FAQ
You can make gems en masse - just need to liquify geodes, make crystal matrix and crystalize the slurry to any ore you want.funnysunnybunny wrote:ah damn, so no more gems en masse
i have a bug that if i try to run angels infinite ores without refining that it has problems about item conoction about one of bobs ores i think
In my current playthrough I have more then quarter million of red and blue geodes each. Thats a lot of gems after processing. Just need to get proper ore mix to make crystal matrices.
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bugs & FAQ
Do you have bobconfig mod? Did you disable certain features?funnysunnybunny wrote:ah damn, so no more gems en masse
i have a bug that if i try to run angels infinite ores without refining that it has problems about item conoction about one of bobs ores i think
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bugs & FAQ
You have seen the recipe to turn crystal slurry into mineral sludge havent you?orzelek wrote:You can make gems en masse - just need to liquify geodes, make crystal matrix and crystalize the slurry to any ore you want.funnysunnybunny wrote:ah damn, so no more gems en masse
i have a bug that if i try to run angels infinite ores without refining that it has problems about item conoction about one of bobs ores i think
In my current playthrough I have more then quarter million of red and blue geodes each. Thats a lot of gems after processing. Just need to get proper ore mix to make crystal matrices.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
Please post this in the discussion forum not bug one.aklesey1 wrote:Where to use:
1) Many mineralized water - i'm using it to produce algae but i have it too much, really to much - Arch66Angel can u think up new ways to use this type of water?
2) Where to use synthetic wood? - bob mod's now not using synthetic wood - when config option on default synthetic wood is off
3) Any suggestions to find new ways to producing chlorine and oxygen? And i must say I usually have an overabundance of hydrogen from water eclectolysis, it is now my main source of oxygen, I would like to see new ways of production of oxygen
3.1) Where to use big amounts of hydrogen?
1)Do not use mineralised water unless needed.1 clarifier is enough to clear 1 hydros output. I generally use a single hydros output as a algae->cellulose plant fiber thing ->paste with sodium hydroxide and the paste into the cycle that creates 5 small alien artifacts from 1 to support a local final refinement(thermal i think) basic catalyst.Making wood from algae is nonsense with bobs greenhouse and the size it needs and the conversion ratio is plain bad.
2)no idea
3)chlorine is best produced by the salt water from the water purification process and the waste sodium hydroxide is used in above process.You use all the hydrogen you ever produce to make either hydrogen chloride(as its just a building to building connection or use it with coal to produce solid fuels for the steam engines. You always have got the gas vent from bobs too.
Re: Bugs & FAQ
I don't want to use clarifier - i simply want to use all what i can produce
Hmmm... may be i need to tell with bobingabout about this synthetic wood - he added this type of wood in his electonics mod, now this wood is off
Hmmm... may be i need to tell with bobingabout about this synthetic wood - he added this type of wood in his electonics mod, now this wood is off
Nickname on ModPortal - Naron79
Re: Bugs & FAQ
I did. And it's lost it localeArch666Angel wrote:You have seen the recipe to turn crystal slurry into mineral sludge havent you?orzelek wrote:You can make gems en masse - just need to liquify geodes, make crystal matrix and crystalize the slurry to any ore you want.funnysunnybunny wrote:ah damn, so no more gems en masse
i have a bug that if i try to run angels infinite ores without refining that it has problems about item conoction about one of bobs ores i think
In my current playthrough I have more then quarter million of red and blue geodes each. Thats a lot of gems after processing. Just need to get proper ore mix to make crystal matrices.
Re: Bugs & FAQ
So I think I can get all the images fixed now. My photoshop action ended up saving everything to the same folder instead of the correct ones.
Edit: So I got everything in the right place now and all my icons from processing and refining work. I don't think anything was broken in infinite ores but I exported all those images too.
Arch666Angel I don't think anyone has mentioned that the Thermal Water Extractor was messed up also.
Edit: So I got everything in the right place now and all my icons from processing and refining work. I don't think anything was broken in infinite ores but I exported all those images too.
Arch666Angel I don't think anyone has mentioned that the Thermal Water Extractor was messed up also.
- Attachments
-
- angelsfixedgraphics.zip
- (25.21 MiB) Downloaded 123 times
Re: Bugs & FAQ
I can't find jivolite - i need it to get gem seeds
Also i can't find crotonium
These 2 ores are very very rare - it's really hard to find them early, the difficulty lies in the fact that i need kill many alines before i can find these 2 ores, its sad
Also i can't find crotonium
These 2 ores are very very rare - it's really hard to find them early, the difficulty lies in the fact that i need kill many alines before i can find these 2 ores, its sad
Nickname on ModPortal - Naron79
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bugs & FAQ
aklesey1 wrote:I can't find jivolite - i need it to get gem seeds
Also i can't find crotonium
These 2 ores are very very rare - it's really hard to find them early, the difficulty lies in the fact that i need kill many alines before i can find these 2 ores, its sad
All the ores are of the same "rarity" when using rso and even without it they should spawn on equal basis with the new vanilla settings. The only exception is that crotinium and jivolite wont spawn in the starting area.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
Now i have only red and blue geodes, I understand that this is a subtle hint that it's time to produce laser rifles and laser ammo?
Nickname on ModPortal - Naron79
Re: Bugs & FAQ
You can transform them into any gems using liquifying then crystalizing.aklesey1 wrote:Now i have only red and blue geodes, I understand that this is a subtle hint that it's time to produce laser rifles and laser ammo?
Re: Bugs & FAQ
This is very random. My base is running on jivolite for most of iron ore production but I'm missing saphirite to make gem matrices. And to get some of it I'll need to punch through kinda big biter base.Arch666Angel wrote:aklesey1 wrote:I can't find jivolite - i need it to get gem seeds
Also i can't find crotonium
These 2 ores are very very rare - it's really hard to find them early, the difficulty lies in the fact that i need kill many alines before i can find these 2 ores, its sad
All the ores are of the same "rarity" when using rso and even without it they should spawn on equal basis with the new vanilla settings. The only exception is that crotinium and jivolite wont spawn in the starting area.
- Arch666Angel
- Smart Inserter
- Posts: 1636
- Joined: Sun Oct 18, 2015 11:52 am
- Contact:
Re: Bugs & FAQ
I could add support/interface call for F.A.I.R. so it can be used to have a more balanced spread of resources, but I have to experiment with that did not have the time to actually check out how it works.orzelek wrote:This is very random. My base is running on jivolite for most of iron ore production but I'm missing saphirite to make gem matrices. And to get some of it I'll need to punch through kinda big biter base.Arch666Angel wrote:aklesey1 wrote:I can't find jivolite - i need it to get gem seeds
Also i can't find crotonium
These 2 ores are very very rare - it's really hard to find them early, the difficulty lies in the fact that i need kill many alines before i can find these 2 ores, its sad
All the ores are of the same "rarity" when using rso and even without it they should spawn on equal basis with the new vanilla settings. The only exception is that crotinium and jivolite wont spawn in the starting area.
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Bugs & FAQ
I'm sorry but what is this F.A.I.R. ? This is mod? Programm? Lua script?
Nickname on ModPortal - Naron79