B) "No, because..." is quite different from "No".
C) 600 hours/60 day = 10 hours per day. With weekends and so on. O.K. that explains all.

Moderator: ickputzdirwech
I think it just gets plain ugly after a certain grade of circuit complexity. Any circuit that uses more than a handful of combinator looks awful in the game world. It just doesn't fit in any longer. The wiring gets really messy too, and it's extremely difficult to rearrange things.OdinYggd wrote:the lack of circuit density is problematic in a lot of situations
Seriously? If you're not going to elaborate, why even bother with the response in the first place? Also, there are two suggestions here, is that "No" for both of them or just one? Did you look through the rest of thread or is this just a response to the initial post (which I do disagree with)?Rseding91 wrote:How about an official response to this idea/suggestion:
No.
Supposedly, the only real reason for his response was that he was venting. I don't think it was to clarify anything (it's difficult to actually "clarify" something in one word).Prymal wrote: Perhaps the response from Rseding91 was to help clarify the "no" part for those who are still arguing.
No venting. Just trying to get everyone to stop posting since we won't do it anyway.siggboy wrote:Supposedly, the only real reason for his response was that he was venting. I don't think it was to clarify anything (it's difficult to actually "clarify" something in one word).Prymal wrote: Perhaps the response from Rseding91 was to help clarify the "no" part for those who are still arguing.
And now we're still posting and talking about you telling us to stop posting. Oh the ironyRseding91 wrote:No venting. Just trying to get everyone to stop posting since we won't do it anyway.
What I had in mind for microprocessor capabilities would be on the level of the Arduino. Simple sequential logic programs that change outputs in response to inputs, with token amounts of ram and storage just so that it can actually model real world programming behaviors.Harkonnen604 wrote:I suggest a new forum thread is opened just to discuss blackboxing of circuits. Just because name of this one is evil, as the thread itself has become evil too
As for my personal opinion for blackboxing - I'm for it. But it should still put some challenge on placing combinators (black-boxes) and not be able to hide A LOT inside. So I am for blackboxing of latches, timers, counters and other fundamental contraptions, but not the whole core-i7 inside
Actually this can work down to have combinators occupy just 1 tile, and require no power (get those volts from the bus).
Why should there be limits on how much you can put inside the "black box"? If you have an application for a very large circuit, and you're able to implement it, you should be able to do so; as you are now.Harkonnen604 wrote:But it should still put some challenge on placing combinators (black-boxes) and not be able to hide A LOT inside.
I still don't understand why you'd want to restrict it in this way. The limits of combinator designs are not the footprint of the combinators, it's the ability of the player to create complicated circuits.Harkonnen604 wrote:Well, then there can be several tiers of blackboxes with biggest occupying like like 4x4 tiles outside and 16x16 tiles inside (off-the-wall numbers).
Yes there is plenty of space to build giant combinator setups in your factory, however then if you want to build things either side of this setup, you then have a really long boring work, whereas if you can miniaturize your combinator setup, it is now a short walkssilk wrote:Removing is no option.
Which reduces this to miniaturizing. I think needed space is not an issue, cause we really have enough space to create big circuits.