Extreme Mining :)

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
Forum rules
Circuit-free solutions of basic factory-design to achieve optimal item-throughput
BurnHard
Filter Inserter
Filter Inserter
Posts: 519
Joined: Mon Oct 21, 2013 5:08 pm
Contact:

Extreme Mining :)

Post by BurnHard »

Was experimenting a little to maximize the numbers of miners on a given resourcefield to gather ore the fastest possible way :D
Attachments
Screenshot 2014-02-25 21.51.02.jpg
Screenshot 2014-02-25 21.51.02.jpg (388.36 KiB) Viewed 78472 times
sparr
Smart Inserter
Smart Inserter
Posts: 1449
Joined: Fri Feb 14, 2014 5:52 pm
Contact:

Re: Extreme Mining :)

Post by sparr »

To maximize mining speed you want to maximize miner density. Zig-zag belts waste space (and are slower!), and so do power lines.

In your example, for every 36 squares of miner there are 7 squares of conveyor and 1 square of power, so you've covered 82% of the ground with miners.

Here's a layout that covers 86%.
Attachments
Screenshot 2014-02-25 16.09.44.png
Screenshot 2014-02-25 16.09.44.png (614.68 KiB) Viewed 78462 times
BurnHard
Filter Inserter
Filter Inserter
Posts: 519
Joined: Mon Oct 21, 2013 5:08 pm
Contact:

Re: Extreme Mining :)

Post by BurnHard »

Yes, my problem was, how to place the power poles. I don't know why, but placing underground belts for making space for the poles didn't came onto my mind. So this was my solution to the "pole-problem", yours is of course better. Thanks for your input :D
User avatar
Zourin
Fast Inserter
Fast Inserter
Posts: 246
Joined: Tue Feb 11, 2014 2:15 am
Contact:

Re: Extreme Mining :)

Post by Zourin »

sadly, I still prescribe to the 'low, slow' and steady' of lining them up by their mining radius, rather than their physical space. More longevity, same amount of resources, less power drain, less pollution.

But still.. an interesting discussion nonetheless.
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Extreme Mining :)

Post by ssilk »

Zourin wrote:sadly, I still prescribe to the 'low, slow' and steady' of lining them up by their mining radius, rather than their physical space. More longevity, same amount of resources, less power drain, less pollution.
Slower mining... :) if you don't have much resources you need to make it dense.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
ficolas
Smart Inserter
Smart Inserter
Posts: 1068
Joined: Sun Feb 24, 2013 10:24 am
Contact:

Re: Extreme Mining :)

Post by ficolas »

I think both of you arent using the most "efficient" way, instead of using belts, use provider chests
BurnHard
Filter Inserter
Filter Inserter
Posts: 519
Joined: Mon Oct 21, 2013 5:08 pm
Contact:

Re: Extreme Mining :)

Post by BurnHard »

ficolas wrote:I think both of you arent using the most "efficient" way, instead of using belts, use provider chests
Please show me the arrangement with chests, which save more space :) Not possible as I tried.
sparr
Smart Inserter
Smart Inserter
Posts: 1449
Joined: Fri Feb 14, 2014 5:52 pm
Contact:

Re: Extreme Mining :)

Post by sparr »

I'll make a screenshot later when I can play, but on paper I can come up with a packing method that uses 3 miners, 2 provider chests, 1 power pole. So that's 27 squares of miner and 3 'wasted' squares, for a 90% efficiency.

Code: Select all

M=miner (\-/ is the exit side)
C=chest
P=power
+-+|M|+-+|M|
|M|+-+|M|+-+
\-//-+\-//-+
PCC|M|PCC|M|
/-\+-+/-\+-+
|M|+-+|M|+-+
+-+|M|+-+|M|
+-\\-/+-\\-/
|M|CCP|M|CCP
+-//-\+-//-\
+-+|M|+-+|M|
|M|+-+|M|+-+
\-//-+\-//-+
PCC|M|PCC|M|
/-\+-+/-\+-+
|M|+-+|M|+-+
+-+|M|+-+|M|
+-\\-/+-\\-/
|M|CCP|M|CCP
+-//-\+-//-\
BurnHard
Filter Inserter
Filter Inserter
Posts: 519
Joined: Mon Oct 21, 2013 5:08 pm
Contact:

Re: Extreme Mining :)

Post by BurnHard »

yes please make a screenshot, I have tried ingame some combinations, but the geometry of the miners didn't allow any more dense geometry than the one posted by sparr (where one miner with 9 tiles needs one and a half other tile for transport+energy = 2 miners = 18 fields miner building and 3 fields for logistic) The pattern has to be of course repeatable in every direction somehow.
sparr
Smart Inserter
Smart Inserter
Posts: 1449
Joined: Fri Feb 14, 2014 5:52 pm
Contact:

Re: Extreme Mining :)

Post by sparr »

Also just came up with a method that packs in 19 mines, 15 provider chests, 1 substation, 5 empty spaces :(, which is only 88% efficient, so not as good as the method I mentioned above. I'll screenshot both soon.
BurnHard
Filter Inserter
Filter Inserter
Posts: 519
Joined: Mon Oct 21, 2013 5:08 pm
Contact:

Re: Extreme Mining :)

Post by BurnHard »

Well, i have figured out some basic pattern, but I didn't manage to get the rules to make it a reliable repeatable pattern yet :D
Attachments
Screenshot 2014-02-27 22.04.21.jpg
Screenshot 2014-02-27 22.04.21.jpg (289.01 KiB) Viewed 67479 times
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Extreme Mining :)

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
sparr
Smart Inserter
Smart Inserter
Posts: 1449
Joined: Fri Feb 14, 2014 5:52 pm
Contact:

Re: Extreme Mining :)

Post by sparr »

Here's the 90% coverage layout. This is two copies of the basic unit. It tiles horizontally as pictured, and the vertical tiling can be flipped vertically and/or shifted horizontally.
Attachments
Screenshot 2014-02-27 18.43.14.png
Screenshot 2014-02-27 18.43.14.png (495.66 KiB) Viewed 67465 times
User avatar
cube
Former Staff
Former Staff
Posts: 1111
Joined: Tue Mar 05, 2013 8:14 pm
Contact:

Re: Extreme Mining :)

Post by cube »

sparr wrote:Here's the 90% coverage layout. This is two copies of the basic unit. It tiles horizontally as pictured, and the vertical tiling can be flipped vertically and/or shifted horizontally.
Albert says that you understood everything , that the universe has made a full circle, that Luke, he is your father and whatnot. (because of the arrows, you know :-) )
I have no idea what I'm talking about.
BurnHard
Filter Inserter
Filter Inserter
Posts: 519
Joined: Mon Oct 21, 2013 5:08 pm
Contact:

Re: Extreme Mining :)

Post by BurnHard »

BEAT MY
93,1% coverage ;)

18 Miners =162 tiles and 12 tiles extra for chests and medium power pole. Simply repeatable in every direction. All miners are in power reach when pattern is extended (otherwise just add poles on the outside where needed).

EDIT my calculations are CRAP :(
Attachments
Screenshot 2014-02-28 19.26.45.jpg
Screenshot 2014-02-28 19.26.45.jpg (361.34 KiB) Viewed 67429 times
factorio.png
factorio.png (27.93 KiB) Viewed 67429 times
Last edited by BurnHard on Fri Feb 28, 2014 6:45 pm, edited 1 time in total.
sparr
Smart Inserter
Smart Inserter
Posts: 1449
Joined: Fri Feb 14, 2014 5:52 pm
Contact:

Re: Extreme Mining :)

Post by sparr »

BurnHard wrote:93,1% coverage
18 Miners =162 tiles and 12 tiles extra for chests and medium power pole.
No. 18 miners = 162 tiles, then you have 12 chests + 4 power poles + 2 empty spaces, so it's 162/180 which is 90%.
BurnHard
Filter Inserter
Filter Inserter
Posts: 519
Joined: Mon Oct 21, 2013 5:08 pm
Contact:

Re: Extreme Mining :)

Post by BurnHard »

sparr wrote:
BurnHard wrote:93,1% coverage
18 Miners =162 tiles and 12 tiles extra for chests and medium power pole.
No. 18 miners = 162 tiles, then you have 12 chests + 4 power poles + 2 empty spaces, so it's 162/180 which is 90%.
NOOOOOOOO!!!!! i forgot to count the 6 yellow chests. what a shame. Gime me another day time :(
Lee_newsum
Filter Inserter
Filter Inserter
Posts: 436
Joined: Wed Jan 15, 2014 9:41 am
Contact:

Re: Extreme Mining :)

Post by Lee_newsum »

oo by adding Logistic Chests to the mix you are add 1 to 3 Roboports to this "The Roboport needs ~200 watts of energy when idle, but can use up to ~2000 watts when charging bots." (wiki)

Electric mining drill (90 w) 18 w with Modules

so is the energy cost wooth it :?:
BurnHard
Filter Inserter
Filter Inserter
Posts: 519
Joined: Mon Oct 21, 2013 5:08 pm
Contact:

Re: Extreme Mining :)

Post by BurnHard »

Any flaws in this design? I am here at 126/138= 91,3 %

14 miners, 10 chests, 2 power poles, no unused space
Attachments
factorio 2.png
factorio 2.png (90.26 KiB) Viewed 70001 times
sparr
Smart Inserter
Smart Inserter
Posts: 1449
Joined: Fri Feb 14, 2014 5:52 pm
Contact:

Re: Extreme Mining :)

Post by sparr »

Looks good. I suspect that is the optimal solution for medium power poles. There *might* be a crazy tessellation using substations that is 1-2% better, but I doubt it.
Post Reply

Return to “Mechanical Throughput Magic (circuit-free)”