This is LOW segmentation, all standard, game seed 5999.
![Image](http://i1289.photobucket.com/albums/b514/yes753cac/33_zpsucdgjlvt.jpg~original)
This is HIGH segmentation, again game seed 5999
![Image](http://i1289.photobucket.com/albums/b514/yes753cac/44_zpstruhaxbf.jpg~original)
The land is actually less fragmented with the very high fragmentation option... something is not right here.
People have shown big revealed maps also here. And if you have natives around your starting area then that is the only place you can set up shop. And no you can't be sure that the perfect place exists anywhere on the map, even if it would be infinite. You can definitly have an infinitly bad map. The map generator uses the same flawed algorithm and settings everywhere.ssilk wrote:My thoughts after walking over this: The player needs the trust/believe, that the generator is really working.
How can they trust it, if everything they see is just a tiny, tiny bit of land around them?
It's stupid to compare it, but the biggest maps of other games I know can be compared with about 1/50 of Factorio maps.
If you don't find a good place, you cannot be sure, that it doesn't exist!
Indeed you can be very sure, that in each map such a place exists, but it is not the starting place.
In this sense: there is no problem with the map generator in general, but with the transparency/reliability of the map generator...
If the starting area has problems, the map generator has problems.ssilk wrote:In this sense: there is no problem with the map generator in general, but with the transparency/reliability of the map generator...
I don't know how you can say this when the hole thread is about how dissatisfied they are on the generator rather if it works or not.ssilk wrote:My thoughts after walking over this: The player needs the trust/believe, that the generator is really working.
How can they trust it, if everything they see is just a tiny, tiny bit of land around them?
It's stupid to compare it, but the biggest maps of other games I know can be compared with about 1/50 of Factorio maps.
If you don't find a good place, you cannot be sure, that it doesn't exist!
Indeed you can be very sure, that in each map such a place exists, but it is not the starting place.
In this sense: there is no problem with the map generator in general, but with the transparency/reliability of the map generator...
RSO doesn't touch terrain generation, only resourcesNeotix wrote:Install RSO mod to change generation method.
I'd suggest you start a new map in .12, give yourself god mode, then wander around for a very large area.nuhll wrote:Any fix for it if we want to start from scratch?
viewtopic.php?f=30&t=27521&start=20#p185959cube wrote:I've made some tweaks to our map generator, a bug or two related to map segmentation and completely replaced how starting areas are generated. Let's see if it will make you happyMoving to fixed for next version.