Hi,
There are 3 defines.controllers: ghost, character and god.
Is it possible to implement new controllers via LUA ?
Thanks
Is it possible to implement custom controller_types ?
Is it possible to implement custom controller_types ?
Last edited by fat on Mon Aug 01, 2016 4:15 pm, edited 1 time in total.
Re: Is it possible to implement custom controller_types ?
Moved to Modding help.
This is not possible because they have to be implemented in the C++ backend.
Why do you need another controller and how would it behave compared to the current controllers?
This is not possible because they have to be implemented in the C++ backend.
Why do you need another controller and how would it behave compared to the current controllers?
Re: Is it possible to implement custom controller_types ?
Curiosity at firstdaniel34 wrote:Why do you need another controller and how would it behave compared to the current controllers?
I was having a look at the factorio API in order to check if it was possible to control the player as a human would do (move, see, point, click, stroke a key). The behind purpose is to create an automated player. I think there's a very interesting playground for AI experimentations.
my 2 cents
