Is it possible to implement custom controller_types ?

Place to get help with not working mods / modding interface.
fat
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Aug 01, 2016 10:18 am
Contact:

Is it possible to implement custom controller_types ?

Post by fat »

Hi,

There are 3 defines.controllers: ghost, character and god.

Is it possible to implement new controllers via LUA ?

Thanks
Last edited by fat on Mon Aug 01, 2016 4:15 pm, edited 1 time in total.
daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: Is it possible to implement custom controller_types ?

Post by daniel34 »

Moved to Modding help.

This is not possible because they have to be implemented in the C++ backend.
Why do you need another controller and how would it behave compared to the current controllers?
quick links: log file | graphical issues | wiki
fat
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Aug 01, 2016 10:18 am
Contact:

Re: Is it possible to implement custom controller_types ?

Post by fat »

daniel34 wrote:Why do you need another controller and how would it behave compared to the current controllers?
Curiosity at first
I was having a look at the factorio API in order to check if it was possible to control the player as a human would do (move, see, point, click, stroke a key). The behind purpose is to create an automated player. I think there's a very interesting playground for AI experimentations.

my 2 cents :)
Post Reply

Return to “Modding help”