If you're holding an item like a factory and there's a tree or structure in the way, you can right click (while still holding the factory) and if you're close enough you'll mine/chop/collect the offending obstacle. This is very convenient.
I would like the same behavior when I'm holding a blueprint. This is different than the existing shift-placing which does mark trees for deletion, and removes other collisions from the blueprint ghosts (not the offending existing structure)
The main ease-of-use hassle is I have a big blueprint I'm ready to stamp down, but there's one lone power pole or trivial pipe in the way. I have to DESELECT the blueprint, mine the power pole, then find and align the blueprint again.. a usability hassle. Re-finding the blueprint in my inventory is the real annoyance.
An interesting alternative would to allow something like CONTROL-clicking a blueprint to ultra-force-place it. This mode, unlike shift-place, would mark ALL collision objects for deletion, including structures. That has bonus uses like a way to upgrade lengths of yellow belt to blue by using a blueprint.
In fact both features are useful. Right click to manually mine a structure you're personally near, control-click to ultra-force-place.
Mine while holding blueprint
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Re: Mine while holding blueprint
I would really like that tooRadioactive Pretzels wrote:An interesting alternative would to allow something like CONTROL-clicking a blueprint to ultra-force-place it. This mode, unlike shift-place, would mark ALL collision objects for deletion, including structures. That has bonus uses like a way to upgrade lengths of yellow belt to blue by using a blueprint.
Re: Mine while holding blueprint
Thumbs up
Re: Mine while holding blueprint
Added to viewtopic.php?f=80&t=4682 Planning (Signs, Cloning, Ghosts, Blueprinting and more...)
Cool suggestion: Eatable MOUSE-pointers.
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Re: Mine while holding blueprint
+1 to both being able to mine while holding a blueprint. This annoys me all the time.