And if it did not work, don't worry, I would have help you reinsert a good rocket numberQon wrote:Sent a rocket from my no mods save and got my score back. Thanks for your help.
![Smile :-)](./images/smilies/icon_e_smile.gif)
And if it did not work, don't worry, I would have help you reinsert a good rocket numberQon wrote:Sent a rocket from my no mods save and got my score back. Thanks for your help.
Perfect! Thanks.binbinhfr wrote: I'll make it automatical:
if you go above 60 rkts/hr I will change to rkts/min and sec/rckt
Yes of course. We have to please the small peop... small base building people too.binbinhfr wrote:but people with small base has also the right to install my mod and try to improve themselves using these averages !
Do this count?binbinhfr wrote: But if you obtain a nice score (rockets/hour), please post a screencopy in this thread.
not bad at all ! (on my previous screenshot, I obviously cheatedLejving wrote:Do this count?
It's not time for you to optimize your factory using my EfficienSee tool !Lejving wrote:I have 8 only 4 operational though! The ups is seriously starting to hurt on this save though
1.4 rockets/minute (Lejvings score) and 3.0 seconds/rocket isn't even 3 significant digits though. Seems you dropped some precision with the last update. q:binbinhfr wrote:I'll add a digit precision in a config.lua, but I don't want this window to become too large. 3 significative digits are far enough for most users.
Well in that particular screenshot I have 40 silos in pairs taking turns, each pair shooting exactly once per minute but the pairs don't have consistent timings inbetween. So it would not help in that case. I'm going to fix this later though so that I shoot rockets with consistent timings for each launch and not just minutes. But your idea sounds good though.binbinhfr wrote:For the rest, I will just add a line : "last period = 3.6sec" that will display the duration between last two launches, independantly from the counter and reset. It will help you to fine tune your launches.
This only shows time of 1 launch. The purpose of the "reset at last launch" + time taken from reset to last launch was so that I can let factorio run over night (<10UPS) to collect my 1h stats. Can't have my eyes glued to the screen to verify the last 2 launches took exactly x seconds for hours and hours.binbinhfr wrote:- show time between last 2 launches "last period=12.2s" (so no need of "auto-reset at last launch")