It seems to be intended as a way to "stretch" heavy oil but I don't really get it. You can turn 3 heavy oil directly into 6 synthetic wood, or you can turn 3 heavy oil into 3 resin, and add 15 cellulose fiber to get 5 synthetic wood? Seems like it should be at least 10 or 12 to justify the added complexity.orzelek wrote:And it needs resin - so you'd need to pipe some heavy oil there still to make resin out of it then use it to make synthetic wood. Might be worth playing around with it in very low oil circumstances.
Development and Discussion
Moderator: Arch666Angel
Re: Development and Discussion
Re: Development and Discussion
hello in petrochem mod beta who is date>?Arch666Angel wrote:The bio processing will basically be the split from the current processing mod and should act as a kind of "do something with the byproducts and turn them into another feedstock" thing. So bio fuel is an option and harvesting rare chemicals from the algae another, beside the current use as a wood feedstock. But I'm not working on that currently.orzelek wrote:Ahh I didn't try the algae - greenhouses are much simplier to use
Would need to see if they are worth the effort efficiency wise. Especially if they would do that as side effect and use up mineralized water.
Re: Development and Discussion
not yet decided (sadly. I want it so bad I don't even care about the animations and flamestack.)Airat9000 wrote: hello in petrochem mod beta who is date>?
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Re: Development and Discussion
I looked at a lot of fashion processes, this is very good, right scientific method. it would be good if they did. ready to take over the test)kinnom wrote:not yet decided (sadly. I want it so bad I don't even care about the animations and flamestack.)Airat9000 wrote: hello in petrochem mod beta who is date>?
Re: Development and Discussion
when can we expect to get the refinig mod updated with the hydro lvl2? It was released on 0.2.7 but its still not available for download.Are you waiting for all the bugs to go away?
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Re: Development and Discussion
It's on the mod portalmakapse wrote:when can we expect to get the refinig mod updated with the hydro lvl2? It was released on 0.2.7 but its still not available for download.Are you waiting for all the bugs to go away?
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Development and Discussion
Angels Smelthing ?
Alloys mod?
Alloys mod?
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Nickname on ModPortal - Naron79
Re: Development and Discussion
what was the todo list for petrochem again?
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Re: Development and Discussion
May be this?Arch666Angel wrote:Development Thread
Currently in Development:
Angels PetroChem (Alpha)
-Goal is to expand the chemical Processing chain, with an emphasis on the oil and gas industry
-Adds gas wells to the game, for some products both gas and oil have to be processed
-Different recipes for plastic, resin and rubber (and other synthetic products)
-New buildings:
-Gas Well Head, similar to the Pumpjack, works on gas wells
-Separator, separates gas, oil and other phases from each other, first step after digging it up
-Gas Refinery, basic building for refining gas
-Steam Cracker
-Advanced Chemical Plant, is bigger and has more in- and outputpipes as the chemical plant, allows for more complex recipes.
Nickname on ModPortal - Naron79
Re: Development and Discussion
looking at the pictures arch666angel has provided, those are already doneaklesey1 wrote: May be this?
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Re: Development and Discussion
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
- Arch666Angel
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Re: Development and Discussion
Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Development and Discussion
Stop Teasing!
Re: Development and Discussion
That cool, new machines, my factory will be very fat i think, its will be titanic monster
Nickname on ModPortal - Naron79
Re: Development and Discussion
better place some more rails, cuz the hype train is coming in at top speed!
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Re: Development and Discussion
Agree, but i must say i want electric trian!kinnom wrote:better place some more rails, cuz the hype train is coming in at top speed!
Nickname on ModPortal - Naron79
Re: Development and Discussion
but the hype train is a steamtrain.aklesey1 wrote:Agree, but i must say i want electric trian!kinnom wrote:better place some more rails, cuz the hype train is coming in at top speed!
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Re: Development and Discussion
I'm playtesting the setup at the moment, it needs another plastic and probably resin recipe for the early game. Haven't done any technologies yet but you will be locked behind the tech for pumpjacks anyway.
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Angels Mods
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"
Re: Development and Discussion
forget what I said about the hype train being a steamtrain. It just became a nuclear train!
It also still doesn't have any brakes.
It also still doesn't have any brakes.
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