Does anyone have updated info on Biter evolution for 0.13?

Post all other topics which do not belong to any other category.
GeekTheory
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue May 31, 2016 2:21 am
Contact:

Does anyone have updated info on Biter evolution for 0.13?

Post by GeekTheory »

Does anyone have an updated graph/table on the new biter evolution mechanics? The wiki claims big biters will begin spawning when the evolution factor is 0.65, but is now outdated by 0.13 (I am getting big biters by 0.5).
Koub
Global Moderator
Global Moderator
Posts: 7787
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Does anyone have updated info on Biter evolution for 0.13?

Post by Koub »

The up to date info is somewhat written in demo-enemies.lua, in data\base\prototypes\entity folder

Code: Select all

    result_units = (function()
                     local res = {}
                     res[1] = {"small-biter", {{0.0, 0.3}, {0.6, 0.0}}}
                     if not data.is_demo then
                       -- from evolution_factor 0.3 the weight for medium-biter is linearly rising from 0 to 0.3
                       -- this means for example that when the evolution_factor is 0.45 the probability of spawning
                       -- a small biter is 66% while probability for medium biter is 33%.
                       res[2] = {"medium-biter", {{0.3, 0.0}, {0.6, 0.3}, {0.7, 0.1}}}
                       -- for evolution factor of 1 the spawning probabilities are: small-biter 0%, medium-biter 1/7, big-biter 4/7, behemoth biter 3/7
                       res[3] = {"big-biter", {{0.5, 0.0}, {1.0, 0.4}}}
                       res[4] = {"behemoth-biter", {{0.9, 0.0}, {1.0, 0.3}}}
                     end
                     return res
                   end)(),
and from enemies.lua for spitter spawns :

Code: Select all

    result_units = (function()
                     local res = {}
                     res[1] = {"small-biter", {{0.0, 0.3}, {0.35, 0}}}
                     res[2] = {"small-spitter", {{0.25, 0.0}, {0.5, 0.3}, {0.7, 0.0}}}
                     res[3] = {"medium-spitter", {{0.5, 0.0}, {0.7, 0.3}, {0.9, 0.1}}}
                     res[4] = {"big-spitter", {{0.5, 0.0}, {1.0, 0.4}}}
                     res[5] = {"behemoth-spitter", {{0.9, 0.0}, {1.0, 0.3}}}
                     return res
                   end)(),
Koub - Please consider English is not my native language.
Post Reply

Return to “General discussion”