The "Logistic Barrier" would be a crafted ground tile that logistic robots will not cross, and a sufficiently long line of them would effectively divide a logistic network into two logistic networks when roboports on opposite sides of the line are close enough to be a single logistic network.
This would be useful in situations where you have an area with very high logistic robot activity and a high roboport density to meet the robots' recharging needs close to an area with much lower logistic robot activity and lower roboport density, and you don't want those areas to borrow each other's robots.
Suggested recipe: 1 Hazard Concrete + 1 Green Circuit
Logistic Barrier
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Re: Logistic Barrier
Yes! I´m totaly in favor of this suggestion
But in my opinion it doesnt need to be something crafted, something like a "network deconstruction planer" would do the job too
But in my opinion it doesnt need to be something crafted, something like a "network deconstruction planer" would do the job too
Re: Logistic Barrier
Hm.
I added this to viewtopic.php?f=80&t=18093 Roboport/Logistic Network/Robot enhancements -> below Logistic Network extension
There are in my option much better ideas, that achieve the same and have not the ugly side-effects of this one.
I added this to viewtopic.php?f=80&t=18093 Roboport/Logistic Network/Robot enhancements -> below Logistic Network extension
There are in my option much better ideas, that achieve the same and have not the ugly side-effects of this one.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Logistic Barrier
Well, this can be achieved by shifting boundary roboports 1 tile aside. You can also drop hazard line in separating green area if you like