I would like to be able to use this event to cancel building an entity in the same manner as vanilla factorio when trying to build an item outside of the build distance (gives the clunk sound and doesn't allow building).
Something along the lines of Event On_Put_Item -> player.cancel_building()
The current way to accomplish this involves using on_built_entity and entity.destroy/player.insert but that plays the plop down sound.
Thank you for taking the time to look at this.
On_Put_Item
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