[0.13.10/Linux] Crash when crafting

This subforum contains all the issues which we already resolved.
NoPantsMcDance
Filter Inserter
Filter Inserter
Posts: 478
Joined: Fri Jul 17, 2015 6:56 pm
Contact:

[0.13.10/Linux] Crash when crafting

Post by NoPantsMcDance »

Both of my servers crashed. Logs attached. Saves too
Attachments
goeswithcurrentlog.zip
(11.72 MiB) Downloaded 210 times
goeswithpreviouslog.zip
(12 MiB) Downloaded 219 times
factorio-previous.log
(97.6 KiB) Downloaded 223 times
factorio-current.log
(12.52 KiB) Downloaded 259 times
Looking for a multiplayer server? Check out my servers Vanilla Server
CheezyArmpit
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sun Feb 15, 2015 5:01 pm
Contact:

[13.10] Headless server crashes when crafting!

Post by CheezyArmpit »

merged with existing bug report --daniel34

Vanilla 13.10 running through the factorio-init script.

Freshly generated save game, I think from 13.9.

The server crashes when me alone, my friend alone or both of us are on the server, usually within about a minute of us joining. Clients just get the "Server not responding" message.

To reproduce:

Edit: I originally thought it was crashing after a minute, but it's as soon as you finish crafting any item.

Code: Select all

   0.000 2016-07-23 00:14:10; Factorio 0.13.10 (build 23530, linux64, headless)
   0.000 Operating system: Linux
   0.000 Program arguments: "/opt/factorio/bin/x64/factorio" "--config" "/opt/factorio/config/config.ini" "--port" "34197" "--start-server-load-latest" "--server-settings" "/opt/factorio/data/server-settings.json" "--autosave-interval" "5" "--autosave-slots" "36" "--latency-ms" "200" "--allow-commands" "admin-only" 
   0.000 Read data path: /opt/factorio/data
   0.000 Write data path: /opt/factorio
   0.000 Binaries path: /opt/factorio/bin
   0.012 Running in headless mode
   0.014 Loading mod core 0.0.0 (data.lua)
   0.019 Loading mod base 0.13.10 (data.lua)
   0.114 Checksum for core: 3471280900
   0.114 Checksum for mod base: 2047920495
   0.364 Custom inputs active: 0
   0.365 Factorio initialised
   0.365 Info Router.cpp:558: Router peerID(65535) shutting down.
   0.365 Info Router.cpp:594: Router state -> Disconnected
   0.367 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
   0.367 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
   0.367 Loading map /opt/factorio/saves/my_savegame.zip
   0.401 Info Scenario.cpp:127: Map version 0.13.10-6
   0.477 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 900459546
   0.487 Info PosixUDPSocket.cpp:50: Opening socket at port 34197
   0.487 Info Router.cpp:594: Router state -> Connected
   0.487 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(12).
   0.487 Hosting game at port 34197, peerID 0, session magic 2325
   0.487 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(236) changing state from(CreatingGame) to(InGame)
   0.487 Info NetworkInputHandler.cpp:45: mapTick(236) networkTick(0) initialized NetworkInputHandler local peer(0).
   0.704 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
   0.704 Info MultiplayerManager.cpp:1143: networkTick(12) mapTick(236) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
   0.704 Info MultiplayerManager.cpp:1143: networkTick(12) mapTick(236) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  23.487 Connection request(type(ConnectionRequest) applicationVersion(0.13.10 (build 23530, linux64, headless)) activeMods((base 0.13.10) ) hasPassword(no) connectionRequestID(59980)) from(86.164.199.29:64672)
  23.487 Info Router.cpp:687: NetworkTick(1379) replying to connectionRequest for address(86.164.199.29:64672).
  23.687 Info Router.cpp:913: networkTick(1391) adding peer(1) address(86.164.199.29:64672) sending connectionAccept(true)
  23.687 Info Router.cpp:721: networkTick(1391) sending connectionAccept to address(86.164.199.29:64672) connectionRequestID(59980) newPeerID(1)
  23.687 Info Synchronizer.cpp:522: networkTick(1391) adding peer(1) success(true).
  23.904 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
  23.904 Info MultiplayerManager.cpp:1143: networkTick(1403) mapTick(249) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  23.904 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(CheezyArmpit).
  23.904 Info MultiplayerManager.cpp:1143: networkTick(1403) mapTick(249) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  23.904 Info NetworkInputHandler.cpp:524: expectedMapTick(249) adding peer(1).
  23.904 Info MultiplayerManager.cpp:1527: Received peer info for peer(1) username(CheezyArmpit).
  23.904 Info MultiplayerManager.cpp:1143: networkTick(1403) mapTick(249) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  23.904 Info MultiplayerManager.cpp:1143: networkTick(1403) mapTick(249) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  24.321 Info MultiplayerManager.cpp:1143: networkTick(1428) mapTick(251) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  24.321 Info MultiplayerManager.cpp:996: networkTick(1428) mapTick(251) changing state from(InGame) to(InGameAligning)
  24.321 Info MultiplayerManager.cpp:1818: networkTick(1428) mapTick(251) starting mapAlign
  24.521 Info MultiplayerManager.cpp:1143: networkTick(1440) mapTick(251) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  24.521 Info MultiplayerManager.cpp:1752: networkTick(1440) mapTick(251) sending mapAlignAction
  24.721 Info MultiplayerManager.cpp:1390: networkTick(1452) mapTick(251) received MapAlignAction from peer(0), mapAlignTick(252) appliedTickClosuresCount(0)
  24.721 Info MultiplayerManager.cpp:1834: networkTick(1453) mapTick(251) mapAlign finished targetTick(252) updating map and running the tasks ...
  24.721 Info MultiplayerManager.cpp:1706: networkTick(1453) mapTick(251) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(252))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
  24.721 Info MultiplayerManager.cpp:1853: maptick(252) crc before applying all ticks: 194557595
  24.721 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(252) lastTickApplied(237) referenceMapTick(252) networkTick(1453)
  24.721 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(238) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  24.721 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(239) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  24.721 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(240) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  24.721 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(241) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  24.721 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(242) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  24.721 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(243) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  24.721 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(244) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  24.721 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(245) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  24.721 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(246) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  24.721 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(247) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  24.721 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(248) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  24.721 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(249) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  24.721 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(250) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  24.721 Info MultiplayerManager.cpp:1861: maptick(252) crc after applying all ticks: 194557595
  24.721 Info MultiplayerManager.cpp:996: networkTick(1453) mapTick(252) changing state from(InGameAligning) to(InGameAligned)
  24.721 Info MultiplayerManager.cpp:996: networkTick(1453) mapTick(252) changing state from(InGameAligned) to(InGameSavingMap)
  24.837 Info MultiplayerManager.cpp:996: networkTick(1460) mapTick(252) changing state from(InGameSavingMap) to(InGameSendingMap)
  24.841 Info MultiplayerManager.cpp:1260: MapTick(252) Serving map(/opt/factorio/temp/mp-download.zip) for peer(1) size(1093983) crc(100998113)
  24.937 Info MultiplayerManager.cpp:1143: networkTick(1465) mapTick(252) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  24.937 Info MultiplayerManager.cpp:1143: networkTick(1465) mapTick(252) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  25.054 Info MultiplayerManager.cpp:1143: networkTick(1472) mapTick(252) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  25.254 Info MultiplayerManager.cpp:1143: networkTick(1484) mapTick(252) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  25.571 Info MultiplayerManager.cpp:1143: networkTick(1503) mapTick(252) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  25.571 Canceling serving for peer 1
  25.571 Info MultiplayerManager.cpp:996: networkTick(1503) mapTick(252) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  25.654 Info MultiplayerManager.cpp:1143: networkTick(1508) mapTick(252) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  25.771 Info MultiplayerManager.cpp:1143: networkTick(1515) mapTick(252) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  25.771 Info MultiplayerManager.cpp:1342: networkTick(1515) mapTick(252) stopping mapAlign
  25.771 Info MultiplayerManager.cpp:996: networkTick(1515) mapTick(252) changing state from(InGameWaitingForOthers) to(InGame)
  25.771 Info MultiplayerManager.cpp:1706: networkTick(1515) mapTick(252) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
  25.971 Info MultiplayerManager.cpp:1143: networkTick(1527) mapTick(264) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  25.971 Info MultiplayerManager.cpp:1143: networkTick(1527) mapTick(264) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  26.004 Info NetworkInputHandler.cpp:608: assigning playerIndex(0) to peer(1)
  26.004 Info GameActionHandler.cpp:2704: MapTick(267) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
  94.937 Error CrashHandler.cpp:184: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
  95.632 Warning Logger.cpp:360: Symbols.size() == 22, usedSize == 13
#0  0x80de7d in logStacktrace at /tmp/factorio-n2rKaz/src/Util/Logger.cpp:382
#1  0x4fcaeb in writeStackTrace at /tmp/factorio-n2rKaz/src/Util/CrashHandler.cpp:84
#2  0x4fcd64 in SignalHandler at /tmp/factorio-n2rKaz/src/Util/CrashHandler.cpp:189
#3  0x7ff2ffb220e0 in ?? at ??:0
#4  0x578490 in transferResult at /tmp/factorio-n2rKaz/src/CraftingQueue.cpp:281
#5  0xb1ca9f in tryFinishCrafting at /tmp/factorio-n2rKaz/src/CraftingQueue.cpp:124
#6  0xbed7cb in performCrafting at /tmp/factorio-n2rKaz/src/ManualCrafter.cpp:150
#7  0xbef5cc in update at /tmp/factorio-n2rKaz/src/Entity/Character.cpp:462
#8  0xbfe3a8 in get_next at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/intrusive/detail/list_node.hpp:63
#9  0xc1c3f0 in operator++ at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/intrusive/detail/list_iterator.hpp:81
#10 0xc8b8d3 in update at /tmp/factorio-n2rKaz/src/Surface/Chunk.cpp:479
#11 0x7ff2ffb0eb45 in update at /tmp/factorio-n2rKaz/src/Surface/Surface.cpp:864
#12 0x406379 in update at /tmp/factorio-n2rKaz/src/Map/Map.cpp:1097
  96.316 Warning Logger.cpp:360: Symbols.size() == 21, usedSize == 12
  96.316 Error CrashHandler.cpp:85: Map tick at moment of crash: 4400
  96.316 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
my_savegame.zip
saved game
(1.04 MiB) Downloaded 223 times
Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [0.13.10] Headless server crash when crafting

Post by Oxyd »

Do I have to craft something specific? I still can't reproduce it, even running on the headless server.
CheezyArmpit
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sun Feb 15, 2015 5:01 pm
Contact:

Re: [0.13.10] Headless server crash when crafting

Post by CheezyArmpit »

Oxyd wrote:Do I have to craft something specific? I still can't reproduce it, even running on the headless server.
Wooden chest and pickaxe crashed it for me.
daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: [0.13.10] Headless server crash when crafting

Post by daniel34 »

Using the save from CheezyArmpit crashed it 3 out of 3 times when crafting a transport belt directly after connecting.
quick links: log file | graphical issues | wiki
TyphoonNL
Burner Inserter
Burner Inserter
Posts: 17
Joined: Tue Jun 28, 2016 5:19 am
Contact:

Re: [0.13.10] Headless server crash when crafting

Post by TyphoonNL »

daniel34 wrote:Using the save from CheezyArmpit crashed it 3 out of 3 times when crafting a transport belt directly after connecting.
i can reproduce it on my save file
Tazca
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Jul 22, 2016 4:21 pm
Contact:

Re: [0.13.10] Headless server crash when crafting

Post by Tazca »

I ran into this same issue while starting out a singleplayer game, trying to craft a stone furnace (it crashes after finishing crafting anything).
Log
Attachments
Tazca.zip
(2.39 MiB) Downloaded 205 times
SchwererKonigstiger
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sat Jul 23, 2016 12:02 am
Contact:

Re: [0.13.10] Headless server crash when crafting

Post by SchwererKonigstiger »

Any and all saves I host on 0.13.10 on my headless server cause a crash when crafting in inventory.
I have a log for one save, and a set of two save files (default, our current game, and default2, a new game I uploaded to the server to test the crash).
The log file is available and saves are available here: http://www.konigstiger.com/priz/bugreport.zip
MrGoodbits
Inserter
Inserter
Posts: 25
Joined: Mon Jun 27, 2016 9:33 pm
Contact:

Re: [0.13.10] Headless server crash when crafting

Post by MrGoodbits »

I can confirm, I get the same crash as soon as I try to craft a pick-axe. I also noted the server is running 100% utilization on 1 of the cores in this quad-core server.

EDIT: Server crashes when using Steam or .zip clients.
Last edited by MrGoodbits on Sat Jul 23, 2016 12:55 am, edited 1 time in total.
Sylf
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Dec 09, 2015 2:02 am
Contact:

Re: [0.13.10] Headless server crash when crafting

Post by Sylf »

I don't know if this makes a difference, but I'm playing Steam/Linux version. As soon as I craft anything by hand, in a single player game, as soon as crafting is complete, the game crashes.

Code: Select all

   0.000 2016-07-22 19:22:54; Factorio 0.13.10 (build 23530, linux64, steam)
   0.058 Operating system: Linux (Ubuntu 16.04)
   0.058 Program arguments: "/home/sylf/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.058 Read data path: /home/sylf/.local/share/Steam/steamapps/common/Factorio/data
   0.058 Write data path: /home/sylf/.factorio
   0.058 Binaries path: /home/sylf/.local/share/Steam/steamapps/common/Factorio/bin
   0.066 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.094 Available display adapters: 2
   0.094  [0]: resolution 1920x1080px at [0,0]
   0.094  [1]: resolution 1920x1080px at [1920,0]
   0.094 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.220 Initialised OpenGL:[0] GeForce GTX 750 Ti/PCIe/SSE2; driver: 4.5.0 NVIDIA 361.42
   0.220     Video memory size (dedicated/total available/current available): 2048/2048/1385 MB
   0.304 Loading mod core 0.0.0 (data.lua)
   0.309 Loading mod base 0.13.10 (data.lua)
   0.439 Checksum for core: 3471280900
   0.439 Checksum for mod base: 2047920495
   0.810 Initial atlas bitmap size is 16384
   0.814 Created atlas bitmap 16384x9336
   0.815 Created atlas bitmap 4096x968
   6.763 Sprites loaded
   6.763 Convert atlas 4096x968 to: trilinear-filtering 
   6.799 Loading sounds...
   8.179 Custom inputs active: 0
   8.207 Factorio initialised
  15.635 Info Scenario.cpp:127: Map version 0.13.10-6
  15.694 Checksum for script /home/sylf/.factorio/temp/currently-playing/control.lua: 900459546
  77.135 Info Scenario.cpp:127: Map version 0.13.10-6
  77.186 Checksum for script /home/sylf/.factorio/temp/currently-playing/control.lua: 900459546
  88.875 Error CrashHandler.cpp:184: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
  89.511 Warning Logger.cpp:360: Symbols.size() == 25, usedSize == 14
#0  0x8067ad in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-uRmLcP/src/Util/Logger.cpp:382
#1  0x94311b in CrashHandler::writeStackTrace() at /tmp/factorio-uRmLcP/src/Util/CrashHandler.cpp:84
#2  0x943394 in CrashHandler::SignalHandler(int) at /tmp/factorio-uRmLcP/src/Util/CrashHandler.cpp:189
#3  0x7f61ee9de4a0 in ?? at ??:0
#4  0x57df30 in transferResult at /tmp/factorio-uRmLcP/src/CraftingQueue.cpp:281
#5  0xb1767f in tryFinishCrafting at /tmp/factorio-uRmLcP/src/CraftingQueue.cpp:124
#6  0xbea828 in performCrafting at /tmp/factorio-uRmLcP/src/ManualCrafter.cpp:150
#7  0xbec6ac in Character::update() at /tmp/factorio-uRmLcP/src/Entity/Character.cpp:462
#8  0xbf95b8 in get_next at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/intrusive/detail/list_node.hpp:63
#9  0xc18000 in operator++ at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/intrusive/detail/list_iterator.hpp:81
#10 0x6e896e in update at /tmp/factorio-uRmLcP/src/Surface/Chunk.cpp:479
#11 0xf41b63 in update at /tmp/factorio-uRmLcP/src/Surface/Surface.cpp:864
#12 0x7f61f07a86fa in update at /tmp/factorio-uRmLcP/src/Map/Map.cpp:1097
#13 0x7f61eeaafb5d in update at /tmp/factorio-uRmLcP/src/Game.cpp:141
  90.125 Warning Logger.cpp:360: Symbols.size() == 24, usedSize == 13
  90.136 Error CrashHandler.cpp:85: Map tick at moment of crash: 567
  90.136 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
m44v
Fast Inserter
Fast Inserter
Posts: 131
Joined: Sun May 15, 2016 8:55 pm
Contact:

Re: [0.13.10] Headless server crash when crafting

Post by m44v »

I'm getting this crash in single player, seems Linux specific?

Code: Select all

   0.000 2016-07-22 21:44:44; Factorio 0.13.10 (build 23530, linux64, alpha)
   0.066 Operating system: Linux (Ubuntu 15.10)
   0.066 Program arguments: "./factorio" 
   0.066 Read data path: /home/m4v/GOG Games/Factorio Beta/game/data
   0.066 Write data path: /home/m4v/GOG Games/Factorio Beta/game
   0.066 Binaries path: /home/m4v/GOG Games/Factorio Beta/game/bin
   0.088 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.150 Available display adapters: 1
   0.151  [0]: resolution 1600x900px at [0,0]
   0.151 Create display on adapter 0. Size 1280x720 at position [150, 72].
   0.445 Initialised OpenGL:[0] Gallium 0.4 on AMD TURKS (DRM 2.43.0, LLVM 3.6.2); driver: 3.0 Mesa 11.0.2
   0.576 Loading mod core 0.0.0 (data.lua)
   0.590 Loading mod base 0.13.10 (data.lua)
   0.733 Checksum for core: 3471280900
   0.733 Checksum for mod base: 2047920495
   1.288 Initial atlas bitmap size is 16384
   1.292 Created atlas bitmap 16384x6371
   1.292 Created atlas bitmap 4096x968
  24.241 Sprites loaded
  24.241 Convert atlas 4096x968 to: trilinear-filtering 
  24.326 Loading sounds...
  26.239 Custom inputs active: 0
  26.239 Info Updater.cpp:749: Downloading https://www.factorio.com/updater/get-available-versions?username=m44v&token=<private>&apiVersion=2
  28.565 0 packages available to download (experimental updates enabled).
  28.628 Factorio initialised
  78.162 Info Scenario.cpp:127: Map version 0.13.10-6
  78.247 Checksum for script /home/m4v/GOG Games/Factorio Beta/game/temp/currently-playing/control.lua: 900459546
 119.803 Info Scenario.cpp:127: Map version 0.13.10-6
 119.890 Checksum for script /home/m4v/GOG Games/Factorio Beta/game/temp/currently-playing/control.lua: 900459546
 191.976 Error CrashHandler.cpp:184: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
 192.012 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

#0  0xa0b0ed
#1  0x500b3b
#2  0x500db4
#3  0x7f8d79104250
#4  0x57c830
#5  0xb1ed5f
#6  0xbf314b
#7  0xbf4f4c
#8  0xc04548
#9  0xc22ae0
#10 0x6cdf3e
#11 0xf564e3
#12 0x7f8d7acb66aa
#13 0x7f8d791d613d
 192.044 Warning Logger.cpp:356: Couldn't symbolize stacktrace: (resolving symbol failed: fread)

 192.044 Error CrashHandler.cpp:85: Map tick at moment of crash: 912
 192.044 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
sandworm
Manual Inserter
Manual Inserter
Posts: 3
Joined: Wed Jun 29, 2016 5:36 pm
Contact:

Re: [0.13.10] Headless server crash when crafting

Post by sandworm »

Same here. Linux+Steam+3.10 = crash on any hand crafting.

Code: Select all

   0.000 2016-07-22 16:35:49; Factorio 0.13.10 (build 23530, linux64, steam)
   0.050 Operating system: Linux (Ubuntu 12.04)
   0.050 Program arguments: "/home/rabbit/.local/share/Steam/SteamApps/common/Factorio/bin/x64/factorio" 
   0.050 Read data path: /home/rabbit/.local/share/Steam/SteamApps/common/Factorio/data
   0.050 Write data path: /home/rabbit/.factorio
   0.050 Binaries path: /home/rabbit/.local/share/Steam/SteamApps/common/Factorio/bin
   0.056 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.068 Available display adapters: 1
   0.068  [0]: resolution 1600x900px at [0,0]
   0.068 Create display on adapter 0. Size 1280x720 at position [150, 72].
   0.333 Initialised OpenGL:[0] GeForce GTX 650 Ti/PCIe/SSE2; driver: 4.4.0 NVIDIA 331.113
   0.333     Video memory size (dedicated/total available/current available): 2048/2048/1888 MB
   0.488 Loading mod core 0.0.0 (data.lua)
   0.491 Loading mod base 0.13.10 (data.lua)
   0.543 Loading mod 5dim_core 0.13.1 (data.lua)
   0.582 Loading mod air-filtering 0.4.0 (data.lua)
   0.622 Loading mod boblibrary 0.13.1 (data.lua)
   0.662 Loading mod Nucular 1.0.1 (data.lua)
   0.715 Loading mod WaterWell 1.0.12 (data.lua)
   0.753 Loading mod 5dim_automatization 0.13.1 (data.lua)
   0.807 Loading mod 5dim_energy 0.13.1 (data.lua)
   0.851 Loading mod 5dim_logistic 0.13.1 (data.lua)
   0.898 Loading mod 5dim_mining 0.13.1 (data.lua)
   0.948 Loading mod 5dim_resources 0.13.1 (data.lua)
   1.015 Loading mod 5dim_transport 0.13.1 (data.lua)
   1.067 Loading mod bobassembly 0.13.0 (data.lua)
   1.119 Loading mod ScienceCostTweaker 0.13.2 (data.lua)
   1.202 Loading mod bobassembly 0.13.0 (data-updates.lua)
   1.203 Script technology-functions.lua:155: Technology advanced-electronics-3 does not exist.
   1.255 Loading mod ScienceCostTweaker 0.13.2 (data-updates.lua)
   1.308 Loading mod ScienceCostTweaker 0.13.2 (data-final-fixes.lua)
   1.384 Checksum for core: 3471280900
   1.384 Checksum for mod base: 2047920495
   1.384 Checksum for mod 5dim_core: 3589762115
   1.384 Checksum for mod air-filtering: 3662224283
   1.384 Checksum for mod boblibrary: 3719200648
   1.384 Checksum for mod Nucular: 4033029244
   1.384 Checksum for mod WaterWell: 2922867419
   1.384 Checksum for mod 5dim_automatization: 567552077
   1.384 Checksum for mod 5dim_energy: 3811993497
   1.384 Checksum for mod 5dim_logistic: 700496561
   1.384 Checksum for mod 5dim_mining: 2164630453
   1.384 Checksum for mod 5dim_resources: 2219748488
   1.384 Checksum for mod 5dim_transport: 2221020352
   1.384 Checksum for mod bobassembly: 3719330192
   1.384 Checksum for mod ScienceCostTweaker: 4029864938
   1.801 Initial atlas bitmap size is 16384
   1.804 Created atlas bitmap 16384x8484
   1.805 Created atlas bitmap 4096x1108
  22.896 Sprites loaded
  22.896 Convert atlas 4096x1108 to: trilinear-filtering 
  22.934 Loading sounds...
  24.055 Custom inputs active: 0
  24.077 Factorio initialised
  28.136 Loading map /home/rabbit/.factorio/saves/rabbit.zip
  28.171 Info Scenario.cpp:127: Map version 0.13.10-6
  28.594 Checksum for script /home/rabbit/.factorio/temp/currently-playing/control.lua: 900459546
  28.595 Checksum for script __5dim_core__/control.lua: 1460887034
  28.596 Checksum for script __Nucular__/control.lua: 1130841781
  28.596 Checksum for script __WaterWell__/control.lua: 2161341148
  34.615 Error CrashHandler.cpp:184: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
  35.206 Warning Logger.cpp:360: Symbols.size() == 23, usedSize == 14
#0  0x8067ad in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-uRmLcP/src/Util/Logger.cpp:382
#1  0x94311b in CrashHandler::writeStackTrace() at /tmp/factorio-uRmLcP/src/Util/CrashHandler.cpp:84
#2  0x943394 in CrashHandler::SignalHandler(int) at /tmp/factorio-uRmLcP/src/Util/CrashHandler.cpp:189
#3  0x7fd49e688150 in ?? at ??:0
#4  0x57df30 in transferResult at /tmp/factorio-uRmLcP/src/CraftingQueue.cpp:281
#5  0xb1767f in tryFinishCrafting at /tmp/factorio-uRmLcP/src/CraftingQueue.cpp:124
#6  0xbea828 in performCrafting at /tmp/factorio-uRmLcP/src/ManualCrafter.cpp:150
#7  0xbec6ac in Character::update() at /tmp/factorio-uRmLcP/src/Entity/Character.cpp:462
#8  0xbf95b8 in update at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/intrusive/detail/list_node.hpp:63
#9  0xc18000 in update at /tmp/factorio-uRmLcP/src/Surface/Surface.cpp:864
#10 0x6e896e in update at /tmp/factorio-uRmLcP/src/Map/Map.cpp:1097
#11 0xf41b63 in update at /tmp/factorio-uRmLcP/src/Game.cpp:141
#12 0x7fd4a04dde9a in update at /tmp/factorio-uRmLcP/src/Scenario/Scenario.cpp:780
#13 0x7fd49e74538d in _ZN8MainLoop14gameUpdateStepEP18MultiplayerManagerP8ScenarioP10AppManagerNS_9HeavyModeE.constprop.67944 at /tmp/factorio-uRmLcP/src/MainLoop.cpp:568
  35.768 Warning Logger.cpp:360: Symbols.size() == 22, usedSize == 13
  35.768 Error CrashHandler.cpp:85: Map tick at moment of crash: 625414
  35.768 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [0.13.10] Headless server crash when crafting

Post by Oxyd »

Okay, thanks for the reports. It's fixed in 0.13.11.
troonie
Burner Inserter
Burner Inserter
Posts: 16
Joined: Thu Apr 21, 2016 4:13 pm
Contact:

Re: [0.13.10] Headless server crash when crafting

Post by troonie »

Oxyd wrote:Okay, thanks for the reports. It's fixed in 0.13.11.
When is it coming? Can I safely revert to 0.13.9?I've already overwritten my save files
daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: [0.13.10] Headless server crash when crafting

Post by daniel34 »

troonie wrote:
Oxyd wrote:Okay, thanks for the reports. It's fixed in 0.13.11.
When is it coming? Can I safely revert to 0.13.9?I've already overwritten my save files
You will not be able to load the save in 0.13.9 if you already saved it in 0.13.10. Only a backup from 0.13.9 (or autosave if it wasn't overwritten) would work.
quick links: log file | graphical issues | wiki
Berserker55
Long Handed Inserter
Long Handed Inserter
Posts: 71
Joined: Sat Jan 31, 2015 7:36 am
Contact:

Re: [0.13.10/Linux] Crash when crafting

Post by Berserker55 »

So the fix is not coming weekend, right? Did you ever release a patch on weekend?
Halfbax
Burner Inserter
Burner Inserter
Posts: 14
Joined: Mon Jul 11, 2016 8:12 pm
Contact:

Re: [0.13.10/Linux] Crash when crafting

Post by Halfbax »

Berserker55 wrote:So the fix is not coming weekend, right? Did you ever release a patch on weekend?
Yes they did. :lol: For example Version 0.13.4 -> viewtopic.php?f=3&t=28071
mysticsam
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Mar 13, 2016 1:53 am
Contact:

Re: [0.13.10/Linux] Crash when crafting

Post by mysticsam »

This is the first time i am getting hit by a bug on a experimental release. I have run on experimental sense version 0.11. So it is only to wait for a new release until i can continue to play i guess.
Last edited by mysticsam on Mon Jul 25, 2016 7:51 pm, edited 1 time in total.
mattj256
Fast Inserter
Fast Inserter
Posts: 203
Joined: Sun Mar 27, 2016 7:25 am
Contact:

Re: [0.13.10/Linux] Crash when crafting

Post by mattj256 »

Same problem.
Post Reply

Return to “Resolved Problems and Bugs”