Or leave it as it is and screw motion blur since that's an abomination of a game mechanic.Harkonnen604 wrote:Some simple motion blur when moving camera/character might help with this, e.g. blend over previous frame with 80% opacity and keep it stacked (like winamp visualizer) for as long as camera movement is in effect. Might be interesting visual feature on its own for fast scrolls. Another option is to scroll by 2 pixels instead of 1.
*[0.13.1] [Twinsen] Screen flicker of ore/trees when standing on belt
Re: *[0.13.1] [Twinsen] Screen flicker of ore/trees when standing on belt
If you want to get ahold of me I'm almost always on Discord.
Re: *[0.13.1] [Twinsen] Screen flicker of ore/trees when standing on belt
do you have an native resolution factorio image i can use to test scaling algorithms on ?
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Re: *[0.13.1] [Twinsen] Screen flicker of ore/trees when standing on belt
This 50Mb gif
https://drive.google.com/file/d/0B-qMxz ... lRNlE/view
gives flicker with my monitor on ore patch. It's not fullhd image, just don't look at it fullscreen.
https://drive.google.com/file/d/0B-qMxz ... lRNlE/view
gives flicker with my monitor on ore patch. It's not fullhd image, just don't look at it fullscreen.