[MOD 0.16] Upgrade planner
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
I released an update which fixes the null reference in control.lua: https://github.com/malk0lm/upgrade-plan ... tag/1.1.10
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Sorry for the delay, unfortunately I can't release a fix for this bug yet, because I'm working on a new version of this mod. So please attempt a fix manually if this bug is bothering you (as described below) or just have some patience - the bug will be fixed in the new version.Zjarek wrote:There seems to be a bug with handling deconstruction planner if one of the players is dead. Here is bug report that interested me: https://www.reddit.com/r/factorio/comme ... ur_server/ .
Basically if a player is dead LuaPlayer.cursor_stack is nil and the game crashes when trying to access property cursor_stack.valid_for_read on line 556 in control.lua. I haven't tested it with this combination of mods (too much time to setup treefarm or convince friends to install mod just to crash a game), but quick test convinced me that this is a problem: http://imgur.com/m7GT4Yw .
How to fix the mod manually
My mods
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
kds,
Do you have the source on github or something? I'd like to provide some pulls to you.
Can I help you out with that?
Then people can decide to use the WIP builds if they want.
Do you have the source on github or something? I'd like to provide some pulls to you.
Can I help you out with that?
Then people can decide to use the WIP builds if they want.
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Unfortunately, I've never thought about using any version control for my mods before. One week ago I started to reorganize and cleanup them and I've created a github repository, but it is not done yet. Once I'm done with that all my mods will be in a github repository - I'll post details later.malk0lm wrote:kds,
Do you have the source on github or something? I'd like to provide some pulls to you.
Can I help you out with that?
Then people can decide to use the WIP builds if they want.
My mods
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Hi, may I know is there any update for 0.13? I found this mod quite useful in 0.12.
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9
This is a great mod, I second the request for an update to work with 0.13. Thanks!
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9
https://mods.factorio.com/mods/Slayer15 ... de-planner
I updated this for 0.13.6
I updated this for 0.13.6
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Translations into Russian.
- Attachments
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- ru.zip
- (1.29 KiB) Downloaded 136 times
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Thanks for updating this amazing mod.Slayer1557 wrote:https://mods.factorio.com/mods/Slayer15 ... de-planner
I updated this for 0.13.6
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
TRANSLATION INTO GERMAN. Thanks for this great mod!!!
Best wishes from Germany,
luma
Best wishes from Germany,
luma
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- de.zip
- German translation
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Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Version 1.1.12 is out. I included the translations for Russian and German, and made a bugfix. Underground belts were being replaced incorrectly. Now they are.
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Tried in 0.13.8. There's no menu for deciding upgrades. I have the planner but can't do anything with it.
UP v 1.1.12
UP v 1.1.12
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Qon wrote:Tried in 0.13.8. There's no menu for deciding upgrades. I have the planner but can't do anything with it.
UP v 1.1.12
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- 111.jpg (810.22 KiB) Viewed 7400 times
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Yes, I have researched it.
Maybe it's a problem with this mod and BetterIcons 1.1.0 mod? Can't disable that mod to check the theory becasue of a Factorio bug though.
I might have found the UP button. See picture.
Maybe it's a problem with this mod and BetterIcons 1.1.0 mod? Can't disable that mod to check the theory becasue of a Factorio bug though.
I might have found the UP button. See picture.
- Attachments
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- UpgradePlannerIconMaybe.png (39.13 KiB) Viewed 7391 times
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Thanks for the fix to underground belt.Slayer1557 wrote:Version 1.1.12 is out. I included the translations for Russian and German, and made a bugfix. Underground belts were being replaced incorrectly. Now they are.
I know you are unofficially maintaining this for .13, but I was curious if this mod could direct place? Klonan posted an upgrade planner to the mod portal that has both direct place and bot building mode on the upgrade item. But that mod does not let you pick what to upgrade, so with it you have to go from yellow to red and then to blue. This mod is good because you can specify what to upgrade or even downgrade, but bot replacing a main bus is a little tedious -- i'd prefer to direct replace and leave the items on the belt.
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Had a bug, when I clicked in the planner icon:
Error while running the event handler: upgrade-planner/control.lua:44: attempt to index field '?' (a nil value)
Error while running the event handler: upgrade-planner/control.lua:44: attempt to index field '?' (a nil value)
Cool suggestion: Eatable MOUSE-pointers.
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Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
any thoughts on adding an option to auto upgrade anything that is selected in the upgrade menu so long as it has the materials to do so beforehand?
Asking as id love to see a base that slowly upgrades itself bit by bit over time after you plan it and watch it build with low level machines
Asking as id love to see a base that slowly upgrades itself bit by bit over time after you plan it and watch it build with low level machines
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Only /locale.Slayer1557 wrote:Version 1.1.12 is out. I included the translations for Russian and German, and made a bugfix. Underground belts were being replaced incorrectly. Now they are.
- Attachments
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- ru.zip
- (541 Bytes) Downloaded 139 times
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Anyone know where you can get the old version before this broke?