My plan is to make a Deployer chest have multiple behaviors based on the circuit network:
- Blueprint>0 - Deploy the loaded print.
- Blueprint Book=n - Deploy the Nth print in the loaded book.
- {Decon print, {X,Y}, {U,V}} - Mark area for deconstruction.
- ???? (Maybe Repair Pack? something that doesn't build entities/tiles) - output materials needed for selected print.
I'd prefer to have the input signals configurable, like stock items, but it doesn't appear we can make custom ControlBehaviors (or I haven't looked hard enough...), so for now I'll probably just hard-code them.
(Next up, of course, is to make a radar output information about map chunks, so I can deploy resource-gathering autonomously too )