I did a forum search for this and I was suprised not to find anything on radar range codes. I got the security camera mod, which seemed really cool. A low energy short range scanner. But the scanning range is TINY and I'd like to beef up the range a bit. However, I didn't see any radius or dimensions in the .lua code. I wonder if these are predefined values and not set in the entity itself?
Could anyone enlighten me on this so I can make the change if possible?
code for radar range
Re: code for radar range
data.raw["radar"]["radar"].max_distance_of_nearby_sector_revealed = 3
Re: code for radar range
ok that makes sense however these were set to 0 for the security camera. There is still an area covered by the camera though. its about 10 x 10 tiles.DaveMcW wrote:data.raw["radar"]["radar"].max_distance_of_nearby_sector_revealed = 3
thing.energy_per_sector = "800kJ"
thing.max_distance_of_sector_revealed = 0
thing.max_distance_of_nearby_sector_revealed = 0
thing.energy_per_nearby_scan = "19kW"
thing.energy_usage = "20kW"
I assume one value is how far it can scan distant sectors and the other is the real time scan radius?
What do you think is going on?