- Set filter inserter to "Set Filters", and "Read Hand Contents: Hold"
- Feed signal from inserter into Arithmetic Combinator set to "In: Each * -3, Out: Each" using Green wire and return the signal from the Output using Red wire.
- Use a constant combinator (or anything else) to output the "set filter" signal - the magnitude is the desired hand size. Use Red wire.
So here's an optimized setup which uses a single arithmetic combinator to feed 1 iron plate at a time:
A belt set to be unconditionally stalled and "read contents: hold" can receive a single item, when it has an item it outputs a "item = 1" signal to the inserter, which then sets the filter allowing the inserter to pick that 1 item up. The inserter outputs its hand to the arithmetic combinator which returns a negative signal cancelling out the positive signals, clearing the filter and forcing the inserter to drop its load.
Note that with a couple extra belts and some more combinator logic you can buffer up 5 iron plates and cause a stack filter inserter to pick up exactly 5 items or any other desired hand size. Unfortunately the inability to both set filters and set a condition for activity means you have to make sure there are (at least) "desired hand size" items ready to be picked up on the belt system (plus those already in the inserters hand) as a condition to have the inserter's filters turned on.
There are probably some approaches I've not thought of. One thing I can think of: with the Stack Filter inserter it only has 1 slot, you can suppress picking up by sending another signal (for example Wooden Chest). How it decides which filter to set is still a bit of mystery to me (though it seems that being earlier in the crafting tabs gives higher priority), but a system which controls the inserter through a suppression signal may well be simpler than one which directly (un)sets the filter for the desired item.