[0.13.8] Crash when connecting via --mp-connect

Things that has been reported already before.
illmaren
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[0.13.8] Crash when connecting via --mp-connect

Post by illmaren »

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   0.001 2016-07-15 11:28:39; Factorio 0.13.8 (build 23239, win64, steam)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--mp-connect" "5.230.146.69:34197" 
   0.001 Read data path: E:/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/XXXXX/AppData/Roaming/Factorio
   0.001 Binaries path: E:/Steam/steamapps/common/Factorio/bin
   0.021 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false]
   0.022 Available display adapters: 2
   0.022  [0]: \\.\DISPLAY1 - AMD Radeon HD 7800 Series {0x8000001, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.024  [1]: \\.\DISPLAY2 - AMD Radeon HD 7800 Series {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
   0.024 Create display on adapter 1. Size 1280x720 at position [310, 162].
   0.290 Initialised OpenGL:[1] AMD Radeon HD 7800 Series; driver: 4.5.13431 Compatibility Profile Context 16.150.2211.1001
   0.321 Desktop composition is active.
   0.493 Loading mod core 0.0.0 (data.lua)
   0.497 Loading mod base 0.13.8 (data.lua)
   0.582 Checksum for core: 714099156
   0.582 Checksum for mod base: 1905699976
   1.039 Initial atlas bitmap size is 16384
   1.042 Created atlas bitmap 16384x6371
   1.042 Created atlas bitmap 4096x968
  11.772 Sprites loaded
  11.772 Convert atlas 4096x968 to: trilinear-filtering 
  11.792 Loading sounds...
  13.076 Custom inputs active: 0
  13.108 Factorio initialised
  13.109 Info Router.cpp:558: Router peerID(65535) shutting down.
  13.109 Info Router.cpp:594: Router state -> Disconnected
  13.112 Joining game 5.230.146.69:34197
  13.112 Info WindowsUDPSocket.cpp:59: Opening socket at port (0)
  13.112 Info Router.cpp:594: Router state -> Connecting
  13.113 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  13.153 Connection to address(5.230.146.69:34197) refused(type(ConnectionReply) confirm(true) status(UserVerificationMissing) gameName(! Fun Gaming !) description(User verification is required for this game.) latency(9) remoteApplicationVersion(0.13.8 (build 23239, win64, steam)) remoteActiveMods((base 0.13.8) ) connectionRequestID(28082) gameID(45165)).
  13.153 Info MultiplayerManager.cpp:180: NetworkTick(0) quitting multiplayer connection.
  13.153 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Connecting) to(Disconnected)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vechcs\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vechcs\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vechcs\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vechcs\src\appmanager.cpp (95): AppManager::process
c:\cygwin64\tmp\factorio-vechcs\src\mainloop.cpp (545): MainLoop::tickStep
c:\cygwin64\tmp\factorio-vechcs\src\mainloop.cpp (697): MainLoop::run
c:\cygwin64\tmp\factorio-vechcs\src\main.cpp (540): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CF3A8102)
00007FF8CF3A8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D1DFC574)
00007FF8D1DFC574 (ntdll): (filename not available): RtlUserThreadStart
  13.820 Error AppManager.cpp:95: Received MultiplayerConnectionRefused while connecting is not in progress.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vechcs\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vechcs\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vechcs\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vechcs\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vechcs\src\util\crashhandler.cpp (187): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-vechcs\src\appmanager.cpp (95): AppManager::process
c:\cygwin64\tmp\factorio-vechcs\src\mainloop.cpp (545): MainLoop::tickStep
c:\cygwin64\tmp\factorio-vechcs\src\mainloop.cpp (697): MainLoop::run
c:\cygwin64\tmp\factorio-vechcs\src\main.cpp (540): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CF3A8102)
00007FF8CF3A8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8D1DFC574)
00007FF8D1DFC574 (ntdll): (filename not available): RtlUserThreadStart
  14.461 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
The Client Crashs completly.

Created an shortcut on my Destop
added --mp-connect
clicked on said shortcut

I play a bit with --mp-connect because i want to write an Browser based Server Browser (if thats forbidden say so)
daniel34
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Re: [0.13.8] Crash when connecting via --mp-connect

Post by daniel34 »

quick links: log file | graphical issues | wiki
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