I can set game speed to 100 and let it run for hours and not a single nest ever respawns within pollution range of my main base - even with an evolution of 92%. I can Uninstall RSO and do the same, and nests start spawning again. My first two maps in 0.13 were vanilla, and there was a huge different in mitgration. The nests were popping up all over the place, and by the time I reached 90% evolution I needed tons of turrets and walls around my base and outposts. I haven't built a single wall or turret in any of my RSO maps since 0.13 - I just kill bases nearby and the threats gone forever.orzelek wrote:Base difficulty doesn't change that much - there are few thresholds where bigger worms arrive. They also get slightly larger with distance.hi_impact wrote:Jumping into this conversation to agree with statement that biter respawning is practically non-existant on default RSO.
I'm not an expert on modding but I notice a considerable difference in respawn rate (or how/where they choose to respawn?) in 0.13 RSO over 0.12. Venturing out into the outer reaches also didn't really increase base difficulty, if that is also intended.
And RSO doesn't do anything with enemy migration. There is a new algorithm for that right now in base game that might have changed things. Also base game migration delay is quite long and RSO leaves tons of space to spawn in.
I'm not sure I understand what you mean in last part. New migration penalises areas near player structures - it's just not that binary as previous one so victory poles don't work.Tyrindor wrote:I haven't found a real easy way to test nest respawns, I will play with biters 1 step above default next time and see if it more suits my taste.orzelek wrote:And setting biters to high or very high frequency and/or size doesn't help?
I do use Natural Evolution so have no idea how vanilla behaves but biters are very interested.
Default migration timers are very long I thinka nd there is a lot of place to migrate so might be slow to come to your base.
I did a test with default settings recently and migration worked properly.
Default enemy settings in RSO are meant to be easy. You need to increase them in map settings if you are looking for more challange.
My problem isn't really the frequency or size of the bases, it's the fact they never respawn. I saw some respawns in my outposts 1000-2000 blocks away from my base, but nothing remotely close to my base respawned. The new spawning system detects how many player entities are nearby and that's the factor for how often nest spawn in that area. I'm guessing that RSO cranked that way up to the point of nests never spawning within a huge radius of a big base.
Please check in debug menu (F4+F5) and look for expansion candidates in F4 menu. You can see then where enemies would like to expand.
So I don't know what to say. Something RSO is doing seems to be affecting mitgration mechanics in 0.13 - even if unintended. 3 different people mentioned it in the last page, and there's been a couple reddit posts about it. I'd assume you haven't seen it because you play with natural evolution which changes mitgration mechanics.