The icons aren't immediately adjacent in my play though I still haven't researched everything. The entire row of icons shows thus far as Gold Plate, 2 x Lead Plate, Cobalt Plate, Advanced copper processing with Cobalt oxide, 2 x Lithium cobalt oxide, Advanced lead processing with Silver ore, Alumina, 2 x Carbon, 2 x Cobalt Oxide, and Lithium Chloridebobingabout wrote:It may be possible to have the recipe disabled by default, and only enabled if you enable cobalt ore spawning, but, that makes it impossible for the config toggle system to work, since there's no way to detect if the option has changed or not, and therefore no option to turn enable the recipe if the ore was turned on after map creation. (Yes, map creation, not even the point when it would be available in research)
This is one reason why I changed the icon of the advanced copper plates recipe to include cobalt oxide in the picture, people were complaining there was no clear indication that it could be produced by other means, but this changed icon helps. on top of that, the copper plate and cobalt oxide recipe is available side by side with the cobalt oxide and cobalt plate recipe, as such I considered it a non-issue that the "useless" cobaltite to cobalt oxide recipe existed even when no cobalt ore did.
When I'm looking for ingredients to make something I need, as I think a lot of other players are, I look for the exact icon. The Cobalt oxide mini-icon on the Advanced copper icon is so small its easy to miss. Maybe just use the cobalt oxide icon itself for the Copper process, since there are other product icons duplicated for alternative recipes (Guncotton from Wood or Synthetic wood, for instance)?