- color blinds (Achromatopsia, ACHM, color deficiency, colour blind, colour deficiency, colorblind, colourblind),
- for any people with poor eyesight (elder/aging people, visually impaired people...); people, that can't see anything without glasses,
- better visibility in general and for special entities/items,
- (and a bit of taste)
Color Blindness
First of all, Factorio makes heavy usage of colors and that is also really needed and there is (in my opinion) no good way to go around that.
Second: Most color blinds are man. And also most players of Factorio are men. Bad luck?
Third: there are different types of color blindness.
https://en.wikipedia.org/wiki/Achromatopsia
http://www.youreyeguide.co.uk/achromato ... types.html
https://franciscouzo.github.io/ishihara/ (a color blind test pic generator)
That needs to be known, cause this means, that there is no simple solution. It depends on the type of color blindness. Eventually good to know: there are some apps, that can simulate different types of CB - that can be used to see, what's needed.
Happily Factorio is really open to mod it into that direction. It is easy to give every entity a different color, changing colors of the map, changing the colors of the pollution, changing nearly any color, changing graphics and so on.
It should be not so a big problem to automate that process - depending on the type of colorblindness.
So all it needs is modding Factorio more or less, depending on the type of color blindness you have. I see that as some kind of target.
And to make it more special: it makes eventually sense to make some converter, that can - depending on the type of color blindness - change all colors (in game and in pictures/textures). More contrast, more bluish, less dark, it must be "just" implemented into this converter.
More Contrast and Fast Zoom (for elderly and visually impaired people)
Generally this is the same issue as for color blinds. If the above suggested method to change colors is possible, more contrast is then just some kind of configuration/taste.
But there is an added issue: You need to be able to have very big fonts, or zoom into the game (and each window) very deep and move that view very fast.
This last point is currently not completely possible: As a player you need to walk to move the zoomed view.
For that it would be helpful or needed to be able to use the mouse (or whatever) as a moving magnifying glass/a moving zoomed in view.
That fast moving mouse feature can be seen in other games like Rollercoaster Tycoon (press right mouse and move mouse) or OpenTTD and many other games. The smooth scroll of the zoomed view is a great feature for that people and there is no reason than missing keys on mouse or so not to implement this.
Another idea is to replace the game-graphics with somethings, that is better visible. There are also the FactoCAD mod, but sadly it's outdated. See down for link.
Better Visibility
There are some suggestions about this, lately it was mentioned that Factorio is very dark (compared to most other games), or that the biters cannot be seen well, also about bad visibility of the pollution (That is also just a picture, that can be changed, see "higher contrast pollution colour on map").
That issues are (only in my eyes of course) a mixture between true, taste, art and (more or less) wanted game-play.
They need to be discussed in detail. But in the end the decision is - as always - at the devs.
Other issues in that category is the missing support for anti-aliasing. The support in the video-config in game multisampling (anti-alias) has been dropped in v0.12.3. The config can still be changed by hand to support multisampling.
See
https://www.factorio.com/blog/post/fff-98
viewtopic.php?f=6&t=1350 alternative pollution color
viewtopic.php?f=11&t=14396&hilit=multisampling+config Minor transport belt graphic issue
viewtopic.php?f=3&t=14613&p=98820&hilit ... ing#p98820 Version 0.12.3
viewtopic.php?f=48&t=18806 Missing belt lines from mini-map
viewtopic.php?f=11&t=9514&p=98131&hilit ... fig#p98131 Lines on Minimap when scaling UI
viewtopic.php?f=6&t=20912&hilit=multisampling+config Texture Subsampling
viewtopic.php?f=6&t=24613 Color-blind friendly liquids
viewtopic.php?f=6&t=26952 Steam achivements for colorblind
viewtopic.php?f=6&t=28431 Pollution Cloud Outline
viewtopic.php?f=6&t=43120 Colors for daltonic?
viewtopic.php?f=6&t=44126 Map - Train Visibility Enahancements
viewtopic.php?f=6&t=69220 Use more color masks like the locomotive
Better Visibility when Zoomed Out
There are some suggestions about zooming for better visbility, especially one seems to be quite useful: Blending from normal view into map view.
TODO: Search for that threads in suggestions.
Suggestions
viewtopic.php?f=6&t=1350 alternative pollution color
viewtopic.php?f=6&t=3360 Level of Detail and higher resolution textures please
viewtopic.php?f=5&t=5339 Factorio is not color vision deficiency friendly
viewtopic.php?f=5&t=5936 Would it be possible to change the colour of pollution?
viewtopic.php?f=6&t=7175 Adjusting the Darkness of Night
viewtopic.php?f=6&t=9001 Green Night vision Problem and suggestion
viewtopic.php?f=6&t=18170 More detailed graphics
viewtopic.php?f=6&t=20315 Console contrast improvement (it's hard to read right now)
viewtopic.php?f=6&t=21583 High colour contrast mode
viewtopic.php?f=6&t=22165 Map resource display filter
viewtopic.php?f=6&t=22252 HD textures
viewtopic.php?f=6&t=22662 add a directional arrow on the screen when placing a belt
viewtopic.php?f=6&t=22455 Copper wire almost invisible to aging gamers
viewtopic.php?f=6&t=25185 Night Gamma/Brightness Setting for visually impaired people
viewtopic.php?f=6&t=26445 The light should be REAL problem
viewtopic.php?f=6&t=31649 Grey background for chat
viewtopic.php?f=6&t=33901 Server Chat Color
viewtopic.php?f=6&t=46938 can you make it possible to disable Red warning when taking
viewtopic.php?f=6&t=47559 Higher Contrast Pollution Cloud
viewtopic.php?f=6&t=47749 increase visibility of ghost buildings over grass
viewtopic.php?f=6&t=48952 Pollution Border
This is an own subject (about visual feedback of entities):
viewtopic.php?f=6&t=3674 Showing up/see/visualize modules in assemblies... [already implemented]
viewtopic.php?f=6&t=6187 change fluid color for easier recognition
viewtopic.php?f=6&t=6253 Better Display of Resources in the World Map
viewtopic.php?f=33&t=7225 higher contrast pollution colour on map
viewtopic.php?f=6&t=9618 Trees more obvious on map
viewtopic.php?f=6&t=18366 Clearer visual indicators of activity
viewtopic.php?f=6&t=22451 Make biters more visible
viewtopic.php?f=6&t=28545 Customize your map (M/minimap, not map generation)
viewtopic.php?f=6&t=29653 Improve coal visibility on map
viewtopic.php?f=6&t=38931 Option to label ores on the map
Related lists
viewtopic.php?f=80&t=4682 Planing (Cloning, Ghosting, Blueprinting and further...
viewtopic.php?f=80&t=18153 Information-Layers (for map and/or normal view)
viewtopic.php?f=80&t=25229 Use of Monitors (Dualscreen..., more than 60 FPS ...)
Related
https://www.factorio.com/blog/post/fff-64
viewtopic.php?f=6&t=1089 Some thoughts about light in general
viewtopic.php?f=6&t=1870 Bot visibility toggle
viewtopic.php?f=6&t=1261 Handling different electric networks
viewtopic.php?f=6&t=2553 Graphics size 2x ?
viewtopic.php?f=6&t=3814 Expanding The Function Of Lights
viewtopic.php?f=6&t=4231 Easy texture packs support
viewtopic.php?f=6&t=5319&hilit=visibility Glyph's big list of feedback... [About turning powerlines on/off]
viewtopic.php?f=6&t=5541 Arrange speed by color spectrum
viewtopic.php?f=6&t=6088 Openstreetmap for factorio [information-layers for the map to be turned on/off]
viewtopic.php?f=6&t=7546 Default color palette
viewtopic.php?f=6&t=13120 Brightness setting. [In this thread they used shell-scribts to brighten up all graphics in the game!]
viewtopic.php?f=6&t=18851 Multiplicative instead of additive (colored) lighting [Quite interesting!]
viewtopic.php?f=6&t=21703 New Enemies idea:Deadly but appeared only in darkplace.
viewtopic.php?f=33&t=21882 "Pitch Black" nights
viewtopic.php?f=6&t=28116 Presets for train colors
MODs
viewtopic.php?f=6&t=1350 alternative pollution color
viewtopic.php?f=6&t=3634 Colorblind issues
viewtopic.php?f=144&t=13142 WaiTex 1.0.0: A HD Texture Pack
viewtopic.php?f=6&t=15022 Circut network for the colorblind
viewtopic.php?f=92&t=22652 Colorblind Ores
And many other mods in
viewforum.php?f=144 Non-Game-Changing
MODs <= 0.11
These mods should work with 0.12 and above (or only very small changes)!
viewtopic.php?f=32&t=1184 higcontrast
viewtopic.php?f=86&t=3757 Colorblind Roboport Radius Overlay
viewtopic.php?f=32&t=5038 FactoCAD
viewtopic.php?f=33&t=7225 higher contrast pollution colour on map
FactorioCad mod is interesting (Kovarex calls it awesome), here is a pic: