The passive provider with all items really helps when you just want an infinite source of everything to build you base. But since I'm building a bot base I often need to exclude certain things that my factory actually build by itself and that should only come from production (so that factory is actually running at 100%) while I want everything else provided for free. Would be nice if you could tell the magic provider chest to not provide items that it recieves on a circuit signal or similar.
The creative source thing can be combined with many different blocks, which makes it great and flexible. I like that it can interact with chests and belts and so on.
The dialogue is really hard to understand. I got three options with where nothing was clear what would happen.Mooncat wrote: This time is mainly for improving UX. Added "Yes for all" buttons and also the ability to preserve config settings.
Question: "...?"
Possible answers:
- Yes?
- Yes yes! 4!
- Eh?
... ok it was a little bit better but I had to pick one with that seemed right with some guesswork and I think I got lucky.
But then I installed another mod that added technology and I had to research that one manually. Would have been nice if I was given the option to get that one for free too. Test mode mod has a button: "Unlock all tech" that is quite nice. I don't have that mod in 0.13 yet though. Would also be nice if I could selectivly research and "un-research" specific tech. For science.
And now I have permanent daytime. Is there any way to toggle this? Might want to run tests that rely on night time sometimes. I guess I'll have to install test mode for that one too.
I don't mind the purple color on the items. I vote for functionality before graphics. The mod is for testing purposes, not for decorating your survival runs.
Also please give up completely on trying to prevent people from cheating. It's not improving the mod and can't possibly succeed