[Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
Re: [0.12.2]The Underground(Release 0.0.3)More Stable :)
Thank you jorgenRe
Re: [0.12.2]The Underground(Release 0.0.2)Enemies and Recipies!
bug more and infinite messagejorgenRe wrote:It is made to work with 0.12.2, but there may be some bugs in it seeing as it is in this early version i will upload 0.0.3 as soon as i have the custom RSO version fixed !Solar wrote:HI there,
I am wondering if you have made the mod work for 0.12.2 build for Factorio and if you don't how long do you think you could make the port ready.
I am aware there will be at least one more patch to go to make the stable +, it would be nice if you could include the dependency of your mod and what major mods this is compatible, I know Dytech and Bobs mod could definitely use this mod to help give their own mods more use and diversity.
Thank you for your time
And so you know i have talked with other devs who has ores in them and they was fine with me doing what i did, but dytech bob's mods and dims mods had plans to create a single mod for all their ores to save on vram !
to
screen
- Attachments
-
- 2015-08-28_21-27-00.jpg (801.04 KiB) Viewed 8498 times
-
- 2015-08-28_20-33-03.jpg (1.03 MiB) Viewed 8502 times
Re: [0.12.2]The Underground(Release 0.0.2)Enemies and Recipies!
Oh indeed I'm aware of that. As in that older version I used a steel chest for starting connections. (Noticed the steel chest in the picture) That's one reason this mod was WIP. Though I should have probably said one should not install this mod unless they just wish to explore the underground !Airat9000 wrote:bug more and infinite messagejorgenRe wrote:It is made to work with 0.12.2, but there may be some bugs in it seeing as it is in this early version i will upload 0.0.3 as soon as i have the custom RSO version fixed !Solar wrote:HI there,
I am wondering if you have made the mod work for 0.12.2 build for Factorio and if you don't how long do you think you could make the port ready.
I am aware there will be at least one more patch to go to make the stable +, it would be nice if you could include the dependency of your mod and what major mods this is compatible, I know Dytech and Bobs mod could definitely use this mod to help give their own mods more use and diversity.
Thank you for your time
And so you know i have talked with other devs who has ores in them and they was fine with me doing what i did, but dytech bob's mods and dims mods had plans to create a single mod for all their ores to save on vram !
to
screen
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [0.12.2]The Underground(Release 0.0.2)Enemies and Recipies!
jorgenRe wrote:Oh indeed I'm aware of that. As in that older version I used a steel chest for starting connections. (Noticed the steel chest in the picture) That's one reason this mod was WIP. Though I should have probably said one should not install this mod unless they just wish to explore the underground !Airat9000 wrote:bug more and infinite messagejorgenRe wrote:It is made to work with 0.12.2, but there may be some bugs in it seeing as it is in this early version i will upload 0.0.3 as soon as i have the custom RSO version fixed !Solar wrote:HI there,
I am wondering if you have made the mod work for 0.12.2 build for Factorio and if you don't how long do you think you could make the port ready.
I am aware there will be at least one more patch to go to make the stable +, it would be nice if you could include the dependency of your mod and what major mods this is compatible, I know Dytech and Bobs mod could definitely use this mod to help give their own mods more use and diversity.
Thank you for your time
And so you know i have talked with other devs who has ores in them and they was fine with me doing what i did, but dytech bob's mods and dims mods had plans to create a single mod for all their ores to save on vram !
to
screen
place in automobile bug
- Attachments
-
- 2015-08-30_3-01-35.jpg (317.26 KiB) Viewed 8466 times
Re: [0.12.2]The Underground(Release 0.0.2)Enemies and Recipies!
Ah indeed the car was used as a way to start the mining machines, but in the version i'm going to hopefully release today will be including a gui where you can control the machines, and later see how much ore they have mined!Airat9000 wrote:jorgenRe wrote:Oh indeed I'm aware of that. As in that older version I used a steel chest for starting connections. (Noticed the steel chest in the picture) That's one reason this mod was WIP. Though I should have probably said one should not install this mod unless they just wish to explore the underground !Airat9000 wrote:bug more and infinite messagejorgenRe wrote:It is made to work with 0.12.2, but there may be some bugs in it seeing as it is in this early version i will upload 0.0.3 as soon as i have the custom RSO version fixed !Solar wrote:HI there,
I am wondering if you have made the mod work for 0.12.2 build for Factorio and if you don't how long do you think you could make the port ready.
I am aware there will be at least one more patch to go to make the stable +, it would be nice if you could include the dependency of your mod and what major mods this is compatible, I know Dytech and Bobs mod could definitely use this mod to help give their own mods more use and diversity.
Thank you for your time
And so you know i have talked with other devs who has ores in them and they was fine with me doing what i did, but dytech bob's mods and dims mods had plans to create a single mod for all their ores to save on vram !
to
screen
place in automobile bug
Edit:
And ofcourse a way to cancel the construction. Something i should have included in the first place of course !
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.12.5]The Underground(Release 0.0.5)More Control!
0.0.5 old game work?
Re: [Mod 0.12.5]The Underground(Release 0.0.5)More Control!
It should still be working as the main changes I did was to the mining machine code !Airat9000 wrote:0.0.5 old game work?
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.12.11+]The Underground(Release 0.0.6)More Control!
V. 0.0.6 Released!
Compatible with Factorio versions 0.12.11 and above!
Compatible with Factorio versions 0.12.11 and above!
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.12.11+]The Underground(Release 0.0.6)More Control!
Hi there,jorgenRe wrote:V. 0.0.6 Released!
Compatible with Factorio versions 0.12.11 and above!
I am back i am in the progress in updating my mods, and after what seems like chaos form the October update, I am unable to load your mod .
After downloading all my mods i get an error that says you are missing something.... see attached image.
It's been a while since i was here, although i have been checking out your progress, keep up the good work .
Kind regards,
Solar
- Attachments
-
- This what i get when starting up.
- Error.PNG (98.94 KiB) Viewed 8276 times
Re: [Mod 0.12.11+]The Underground(Release 0.0.6)More Control!
yea it seems like a change made it case sensitive !Solar wrote:Hi there,jorgenRe wrote:V. 0.0.6 Released!
Compatible with Factorio versions 0.12.11 and above!
I am back i am in the progress in updating my mods, and after what seems like chaos form the October update, I am unable to load your mod .
After downloading all my mods i get an error that says you are missing something.... see attached image.
It's been a while since i was here, although i have been checking out your progress, keep up the good work .
Kind regards,
Solar
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.12.11+]The Underground(Release 0.0.6)More Control!
What about the way of resources, you can do so that would be the lava it was final?jorgenRe wrote:yea it seems like a change made it case sensitive !Solar wrote:Hi there,jorgenRe wrote:V. 0.0.6 Released!
Compatible with Factorio versions 0.12.11 and above!
I am back i am in the progress in updating my mods, and after what seems like chaos form the October update, I am unable to load your mod .
After downloading all my mods i get an error that says you are missing something.... see attached image.
It's been a while since i was here, although i have been checking out your progress, keep up the good work .
Kind regards,
Solar
Re: [Mod 0.12.11+]The Underground(Release 0.0.6)More Control!
Pardon me, what do you mean?Airat9000 wrote:What about the way of resources, you can do so that would be the lava it was final?jorgenRe wrote:yea it seems like a change made it case sensitive !Solar wrote:Hi there,jorgenRe wrote:V. 0.0.6 Released!
Compatible with Factorio versions 0.12.11 and above!
I am back i am in the progress in updating my mods, and after what seems like chaos form the October update, I am unable to load your mod .
After downloading all my mods i get an error that says you are missing something.... see attached image.
It's been a while since i was here, although i have been checking out your progress, keep up the good work .
Kind regards,
Solar
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
-
- Fast Inserter
- Posts: 109
- Joined: Mon Mar 28, 2016 7:27 am
- Contact:
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
is this getting updated for multilayer anytime?
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
Some time some time !Szentigrade wrote:is this getting updated for multilayer anytime?
Upcoming big full day tests minus the exams which come later:
Though i may have some time in two weeks time !
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
Hi! This mod is really interesting, can lava from the underground used as hot liquid in engines?
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
Not yet, but it's an interesting idea. Ps it's for heating water then !Lucianus wrote:Hi! This mod is really interesting, can lava from the underground used as hot liquid in engines?
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
Ah, I just stumbled upon this mod while looking for how other people handled making surfaces. I just started a fairly similar mod actually, but maybe I should abandon it and think of another idea .
Here's a link to the idea so far (there isn't any code yet, other than CI stuff) https://github.com/Lindenk/digging_deep ... er/spec.md. I don't want to stomp over someone else's work so tell me if you think they're too similar.
Here's a link to the idea so far (there isn't any code yet, other than CI stuff) https://github.com/Lindenk/digging_deep ... er/spec.md. I don't want to stomp over someone else's work so tell me if you think they're too similar.
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
Do as you want, but dont steal and reupload a mod and say its yours.lindenk wrote:Ah, I just stumbled upon this mod while looking for how other people handled making surfaces. I just started a fairly similar mod actually, but maybe I should abandon it and think of another idea .
Here's a link to the idea so far (there isn't any code yet, other than CI stuff) https://github.com/Lindenk/digging_deep ... er/spec.md. I don't want to stomp over someone else's work so tell me if you think they're too similar.
As long as you follow that simple norm and rule. You are free to do whatever you want. The current license i got even allow for you to use parts of the code in my mod!
Just read the license file and you will know what to do !
And if you got any questions. Feel free to ask!
Edit:
That seems like a good plan you got!
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
Of course! Also, feel free to use any of the CI stuff I've put together, if you feel like it.
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
lindenk wrote:Ah, I just stumbled upon this mod while looking for how other people handled making surfaces. I just started a fairly similar mod actually, but maybe I should abandon it and think of another idea .
Here's a link to the idea so far (there isn't any code yet, other than CI stuff) https://github.com/Lindenk/digging_deep ... er/spec.md. I don't want to stomp over someone else's work so tell me if you think they're too similar.
hello, there are nice ideas you have there, I will just suggest you take a look at the two other surfaces mods that are around befor you delve too deep in the codding, some things have already been done, it would be sad you'd recode all of it from scratch (unless you want to of course) :
- Surfaces : viewtopic.php?f=97&t=25444
- Subsurface : viewtopic.php?f=97&t=19178