Not sure if this should be a bug, but let's file it here first
![Smile :)](./images/smilies/icon_e_smile.gif)
I have quite a big, stretched out base - I started from the spawn position and the build was something like this:
N
^
|
|
W---+---------------------------> E
|
|
|
|
v
S
I have resources all over the place. The build to the east is much longer than any of the other builds. My logistics network is connected to the whole base. Sometimes, a bot needs to move stuff from the south point, to the east point. The bots then try and cross in a straight line from E to S, until they run out of energy. At this point they turn around and this process is repeated endlessly.
Can I proposed that the logic be changed to do pathing "via" the charging points if the direct path is too long ?
Cheers,
Pieter