I've just started testing 0.13 seriously. I downloaded a metric wubeton of mods from the portal, old favourites and a lot of new ones, and enabled all the ones I thought wouldn't clash.
So now I have a bunch of new interface icons, those grey ones with symbols or text on them, that I don't know what do. I click on them, nothing happens. I hover the mouse over them, nothing happens.
I could of course disable those mods that I suspect of being behind GUI icons, one by one, that is spend a lot of time experimenting. But I'm a Factorio fan. And that isn't the Factorio way of doing things. I'm sure mod makers would embrace the possibility of cursor-hover tool tips, if it becomes enabled.
Enable mouse-over tool tip for mod-added GUI items
Moderator: ickputzdirwech
Re: Enable mouse-over tool tip for mod-added GUI items
LuaGuiElement::tooltip
Code: Select all
/c game.player.gui.center.add{type="button", caption="hello", tooltip="This is a tooltip."}
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
Re: Enable mouse-over tool tip for mod-added GUI items
How come mod makers aren't using that option, then?
Re: Enable mouse-over tool tip for mod-added GUI items
Because it's new in 0.13 and no one has noticed it yet? If you think it would be useful for some mod, tell the author about it.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!