Resource generation is another problem, but for me RSO fixed that. However, it needs to be fixed because at the moment, just like segmentation, we can't customize resource generation properly. "Oh, but a challenge is good" some will say, but that's pretty selfish. The point of so many map generation settings is that the player can customize everything, including how difficult they want the game to be when it comes to resources and enemies. That feature is not working in the current experimental release.
Anyway, it's experimental for a reason, I totally understand that. I'm glad they moved the map issues thread to the "confirmed" section in the bug reports forums, so I believe they will fix it eventually.
It is quite broken, because all the map generation options are there so you can customize terrain, resources and enemies the way you see fit. The .12 section looks boring and unrealistic to you, to me it looks great. The outer map looks great to you, to me it looks like sh*t. Not saying I'm right and you're wrong, that's personal preference. Also, this is not about "realism", the game is not aimed to be realistic (carrying a train in your pocket is not something I would call realistic), but the point is you're supposed to be able to control how your map will look like in the map settings, and that's just not possible right now, therefore it's broken.Unoxxis wrote:Jj250 wrote:Lalkin wrote:
I don't think that it is "quite" broken. This picture shows it pretty well to me: The map in the middle (the .12 one) looks extremely boring and unrealistic to me, while the outer map (.13) looks much more realisitc, especially regarding the water generation. Therefore I do not think you should call this a "bug" or "broken", because it is obviously a matter of taste. Some members of the community like the change and some do not. It's not broken, it's a design decision that some people personally don't like.