Friday facts #146 - The GFX workflow

Regular reports on Factorio development.

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The Phoenixian
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Re: Friday facts #146 - The GFX workflow

Post by The Phoenixian »

Informative.

Also, Hunh. Is that a large pump then?
The greatest gulf that we must leap is the gulf between each other's assumptions and conceptions. To argue fairly, we must reach consensus on the meanings and values of basic principles. -Thereisnosaurus

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DemiPixel
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Re: Friday facts #146 - The GFX workflow

Post by DemiPixel »

Because you have all these models, how difficult is it to make things like the shot in the main menu? I'd love to see more of those!

vedrit
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Re: Friday facts #146 - The GFX workflow

Post by vedrit »

Heh, I like the final image at the bottom.

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Proxy
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Re: Friday facts #146 - The GFX workflow

Post by Proxy »

Even the Sketches are better than what i can Draw. xD
but it is your Job, so being an Designer with no Drawing Skills would be kinda Counterproductive... like a Negative Productivity Module or something.

katyal
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Re: Friday facts #146 - The GFX workflow

Post by katyal »

That pump is clearly going to be for loading the rail tanker car...love the concept art so far, great idea to have it so the pipes visibly extend to connect with the wagon.

Neotix
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Re: Friday facts #146 - The GFX workflow

Post by Neotix »

I complained in FF#144 because it had no graphic but now i can't do that.
Now I get what I expected from Albert :D

garath
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Re: Friday facts #146 - The GFX workflow

Post by garath »

Awesome post! Wish we'd hear more from the talented graphical staff. They are awesome!

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Ghoulish
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Re: Friday facts #146 - The GFX workflow

Post by Ghoulish »

Good stuff! Really interesting to read.
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iamwyza
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Re: Friday facts #146 - The GFX workflow

Post by iamwyza »

vedrit wrote:Heh, I like the final image at the bottom.
I'd like to have all Factorio posts that deal with processing steps be done in this style. Because it's awesome!

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theRustyKnife
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Re: Friday facts #146 - The GFX workflow

Post by theRustyKnife »

lol I just spent almost 20 minutes waiting for the images to load on my crappy mobile internet connection. It was definitely worth it tho :D
I really wish we could get to see all the concept art for factorio - there's just something cool about raw sketches like that ;)
Last edited by theRustyKnife on Sat Jul 09, 2016 12:12 am, edited 1 time in total.

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Sauerkraut
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Re: Friday facts #146 - The GFX workflow

Post by Sauerkraut »

I really, really like the facorio style workflow graph at the end. Who had the idea for that?

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Ghoulish
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Re: Friday facts #146 - The GFX workflow

Post by Ghoulish »

theRustyKnife wrote:I really wish we could get to see all the concept art for factorio - there's just something cool about raw sketches like that ;)
Gimme a pdf with all the pretty pics asap please Wube :)
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timesinker
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Re: Friday facts #146 - The GFX workflow

Post by timesinker »

yeah blender 3d once again !
i´d like to point out,that this great program is freeware ,and anyone who likes the complexety of factorio might want to give it a try.
great community out there as well !!

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Gertibrumm
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Re: Friday facts #146 - The GFX workflow

Post by Gertibrumm »

Can we get blend files? If so how about using the community to integrate into some steps of this workflow?
I would love to help with modeling and concepts for instance!

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bobingabout
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Re: Friday facts #146 - The GFX workflow

Post by bobingabout »

no cake this week?
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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Ghoulish
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Re: Friday facts #146 - The GFX workflow

Post by Ghoulish »

bobingabout wrote:no cake this week?

brunzenstein is slacking :D
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brunzenstein
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Re: Friday facts #146 - The GFX workflow

Post by brunzenstein »

bobingabout wrote:no cake this week?
slacking? - not at all - I have sent a box of finest 2011 Merlot over to Prag to enhance development.
The parcel arrived only Friday evening for testing over the weekend in Praha
So expect some delays in updates for Factorio as well as reduced postings from the developers in the upcoming days:-)
I encourage everyone to follow my example...
Last edited by brunzenstein on Fri Jul 08, 2016 10:08 pm, edited 1 time in total.

kyranzor
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Re: Friday facts #146 - The GFX workflow

Post by kyranzor »

that is the highest resolution Merlot i've ever seen.

TheKingOfFailure
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Re: Friday facts #146 - The GFX workflow

Post by TheKingOfFailure »

This is super cool and interesting! Is there any chance you guys can stream/record some of the process like the guys working on Parkitect do? I'd totally spend some hours watching that. :) :) :geek:

PS. I still haven't played .13 cause my laptops in the shop getting the screen fixed. I was so hyped for the update and the universe went "Nope, sorry!" three days before release. :evil: :evil: :evil:

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