[MOD 1.1] N.Tech-Chemistry
- ZombieMooose
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Re: [MOD 0.12.+] N.Tech-Chemistry
keeping an eye on this
liking what I see so far
liking what I see so far
"men will literally learn everything about ancient Rome instead of going to therapy"
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Re: [MOD 0.12.+] N.Tech-Chemistry
tagging post. Love the look of this mod.
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Re: [MOD 0.12.+] N.Tech-Chemistry
I think I have found a conflict with Bob's mods. The water purification line needs a chemical plant and chemical plants need blue chips in bob's mods. One of the ingredients of blue chips needs carbon. Carbon can only be produced with water and coal. So it effectively blocks the that progression since I can't use seawater to make carbon.
Unless I missed an early game building(desalinization plant?) that converts sea water to water then I'm stuck.
Unless I missed an early game building(desalinization plant?) that converts sea water to water then I'm stuck.
Re: [MOD 0.12.+] N.Tech-Chemistry
Hihi blue chips, read your post and thought... what?johnnyBgoode wrote:I think I have found a conflict with Bob's mods. The water purification line needs a chemical plant and chemical plants need blue chips in bob's mods. One of the ingredients of blue chips needs carbon. Carbon can only be produced with water and coal. So it effectively blocks the that progression since I can't use seawater to make carbon.
Unless I missed an early game building(desalinization plant?) that converts sea water to water then I'm stuck.
But you mean the basic electronic board and you are right.
A chemical plant also needs power what needs a steam engine whats need hot WATER.
Is the error not a bit fundamentaly earlier.
Greetings steinio
Re: [MOD 0.12.+] N.Tech-Chemistry
I made a new update. Sorry for the delay.
Now, if Bob's mods are installed, seawater is disabled (but in past you also were able to disable seawater in config...)
The problem about ammona: I can't retrace it, if I install Bob's mods for test, it's also there, because Bob's mods don't use any ammonia.
Now, if Bob's mods are installed, seawater is disabled (but in past you also were able to disable seawater in config...)
The problem about ammona: I can't retrace it, if I install Bob's mods for test, it's also there, because Bob's mods don't use any ammonia.
Homeworld isn't compatible with the current versionsAlkel U3 wrote:Hi, I encountered a problem when using this with KS Power and Homeworld at once. The combination just of either two of these is ok. Seems like Homeworld does something to concrete that N.Tech doesn't expect?Code: Select all
Error Util.cpp:58: Error while loading recipe prototype "concrete" (recipe): No such node (amount) Modifications: base->homeworld->N.Tech-Chemistry
Re: [MOD 0.12.+] N.Tech-Chemistry
My suggestion is, to randomize the water ponds if sea water or not sea water.
In Bob's you can refine salt water to hydrogen and chlorine, but must first salten the normal pond water with salt from
cooking water...
This would be great to have salt water in ponds and also normal water.
Maybe depending on the size of the pond.
Greetings steinio
In Bob's you can refine salt water to hydrogen and chlorine, but must first salten the normal pond water with salt from
cooking water...
This would be great to have salt water in ponds and also normal water.
Maybe depending on the size of the pond.
Greetings steinio
Re: [MOD 0.12.+] N.Tech-Chemistry
This is a great suggestion, I'll see for thatsteinio wrote:My suggestion is, to randomize the water ponds if sea water or not sea water.
In Bob's you can refine salt water to hydrogen and chlorine, but must first salten the normal pond water with salt from
cooking water...
This would be great to have salt water in ponds and also normal water.
Maybe depending on the size of the pond.
Greetings steinio
Re: [MOD 0.12.+] N.Tech-Chemistry
I encountered the same problem with amonnia + BobMod installed. Ammonia is does not exist in the recipes.
I did some research and found that the N.Tech-Chemistry and Bob-plates have the same technology, namely the nitrogen-processing. So if BobMod is installed, you can not study the technology which gives you access to ammonia. The solution of this problems could be just rename nitrogen-processing technology in N.Tech-Chemistry mod.
I did some research and found that the N.Tech-Chemistry and Bob-plates have the same technology, namely the nitrogen-processing. So if BobMod is installed, you can not study the technology which gives you access to ammonia. The solution of this problems could be just rename nitrogen-processing technology in N.Tech-Chemistry mod.
- Attachments
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- N.Tech-Chemistry_1.5.4.zip
- upd N.Tech-Chemistry_1.5.4\prototypes\technologies.lua & locale
- (4.39 MiB) Downloaded 186 times
Re: [MOD 0.12.+] N.Tech-Chemistry
I like this mod, will update to 13?
Re: [MOD 0.12.+] N.Tech-Chemistry
Yes, my plan is to update the mod in one of the next daysksw_otaku wrote:I like this mod, will update to 13?
Re: [MOD 0.13.+] N.Tech-Chemistry
Update done. I added dinitrogen tetroxide which is used in rocket parts as fuel (beside the vanilla fuel item)
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Re: [MOD 0.13.+] N.Tech-Chemistry
Verison 1.56. does not work for me:
Error when opening [...]\SteamLibrary\steamapps\common\Factorio\data\base\graphics/icons/solid-fuel-from-methylhydrazine.png for reading: No such file or directory
Probably just line 386 in recipes.lua:
icon = "__base__/graphics/icons/solid-fuel-from-methylhydrazine.png",
This should probably be
icon = "__N-Tech Chemistry__/graphics/icons/solid-fuel-from-methylhydrazine.png",
which fixes this.
Error when opening [...]\SteamLibrary\steamapps\common\Factorio\data\base\graphics/icons/solid-fuel-from-methylhydrazine.png for reading: No such file or directory
Probably just line 386 in recipes.lua:
icon = "__base__/graphics/icons/solid-fuel-from-methylhydrazine.png",
This should probably be
icon = "__N-Tech Chemistry__/graphics/icons/solid-fuel-from-methylhydrazine.png",
which fixes this.
Re: [MOD 0.13.+] N.Tech-Chemistry
Already fixed, please download the newest versionGraveeater wrote:Verison 1.56. does not work for me:
Error when opening [...]\SteamLibrary\steamapps\common\Factorio\data\base\graphics/icons/solid-fuel-from-methylhydrazine.png for reading: No such file or directory
Probably just line 386 in recipes.lua:
icon = "__base__/graphics/icons/solid-fuel-from-methylhydrazine.png",
This should probably be
icon = "__N-Tech Chemistry__/graphics/icons/solid-fuel-from-methylhydrazine.png",
which fixes this.
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Re: [MOD 0.13.+] N.Tech-Chemistry
Hmm... can't see a newer version.
Also it still says 1 day ago.
Did you publish it for 0.13?
Also it still says 1 day ago.
Did you publish it for 0.13?
Re: [MOD 0.13.+] N.Tech-Chemistry
Hmm, If I go to the mod portal, download the zip and look in recipes.lua:386, there is "__N-Tech Chemistry__".Graveeater wrote:Hmm... can't see a newer version.
Also it still says 1 day ago.
Did you publish it for 0.13?
It is still version 1.5.6, because I uploaded the fixed zip just a few minutes later.
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Re: [MOD 0.13.+] N.Tech-Chemistry
I guess I must have gotten unlucky here. And I think since the version is the same it does not update automatically.
I will just manually update later.
Also I found another issue:
From your recipe.lua
From angel-refineming:
I currently only have the angel refining recipe, making yours invisible. I think one of you has to rename it, for now I will disable seawater.
I will just manually update later.
Also I found another issue:
From your recipe.lua
Code: Select all
{
type = "recipe",
name = "water-purification",
icon = "__N-Tech Chemistry__/graphics/icons/water-purification.png",
energy_required = 1,
enabled = false,
subgroup = "basic-gas-processing",
order = "a[water-purification]",
category = "chemistry",
ingredients = {
{type="fluid", name="seawater", amount=1}
},
results = {
{type="fluid", name="water", amount=1}
}
}
Code: Select all
{
type = "recipe",
name = "water-purification",
category = "water-treatment",
subgroup = "water-treatment",
energy_required = 1,
enabled = "false",
ingredients ={
{type="fluid", name="water", amount=15}
},
results=
{
{type="fluid", name="water-saline", amount=2},
{type="fluid", name="water-purified", amount=10},
},
icon = "__angelsrefining__/graphics/icons/water-purification.png",
order = "a[water-purification]",
},
Re: [MOD 0.13.+] N.Tech-Chemistry
I made a new update, it includes improved sulfur production!
Re: [MOD 0.13.+] N.Tech-Chemistry
Hi Natha, i'm playing with bob mods and starter technology electrolysis 1 (bobplates mod) not showing in left panel, it's like it doesn't exist, buti can find it when watching following technologies - nickel, zinc, lythium and another technologies
U must link your technology electolysis with bob technology because your technology leads to a dead end - there're only water electolysis recipe and recipie for electolyser
May it caused because bob updated bobplates mod and that bug appears? If N-tech Chemistry disabled bobplates electolysis technology shows correctly
U must link your technology electolysis with bob technology because your technology leads to a dead end - there're only water electolysis recipe and recipie for electolyser
May it caused because bob updated bobplates mod and that bug appears? If N-tech Chemistry disabled bobplates electolysis technology shows correctly
Nickname on ModPortal - Naron79
Re: [MOD 0.13.+] N.Tech-Chemistry
Thanks for report, I'll lookaklesey1 wrote:Hi Natha, i'm playing with bob mods and starter technology electrolysis 1 (bobplates mod) not showing in left panel, it's like it doesn't exist, buti can find it when watching following technologies - nickel, zinc, lythium and another technologies
U must link your technology electolysis with bob technology because your technology leads to a dead end - there're only water electolysis recipe and recipie for electolyser
May it caused because bob updated bobplates mod and that bug appears? If N-tech Chemistry disabled bobplates electolysis technology shows correctly
Re: [MOD 0.13.+] N.Tech-Chemistry
Forgot to say i'm using bob revamp mod, it cames recently u know, may be u need to look for it too
Last edited by aklesey1 on Thu Jul 21, 2016 4:47 pm, edited 1 time in total.
Nickname on ModPortal - Naron79