[0.13.6] Deconstruction blueprint prioritizes floor
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- Burner Inserter
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[0.13.6] Deconstruction blueprint prioritizes floor
When I go to remove inserters with the deconstruction blueprint it seems to focus on the floor tile (stone bricks, haven't tried concrete stuff) before the inserter unless you are selecting more than one object. This results in me having to click the inserter tile twice then go back and put floor tiles in again
Re: [0.13.6] Deconstruction blueprint prioritizes floor
Can not reproduce, it switches to entity removal once one is in the draw box for me.
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- Burner Inserter
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Re: [0.13.6] Deconstruction blueprint prioritizes floor
I think I'm clicking in the same tile but not on top of the stack inserter which is a lot more slim since it's going top/bottom
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- Burner Inserter
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Re: [0.13.6] Deconstruction blueprint prioritizes floor
yeah when I drag it it works fine. I was trying to avoid misdragging and hitting a chest though (there was a lot more stuff here before)
Re: [0.13.6] Deconstruction blueprint prioritizes floor
Well, the selection box for the inserter does not fill a whole tile, you'll need to draw a box with the tool and not just click.spoderman_spoody wrote:I think I'm clicking in the same tile but not on top of the stack inserter which is a lot more slim since it's going top/bottom
NaB.