[0.13.x] Ghost placement priority

Bugs that are actually features.
User avatar
BlackKnight
Fast Inserter
Fast Inserter
Posts: 103
Joined: Mon Jul 04, 2016 6:07 pm
Contact:

[0.13.x] Ghost placement priority

Post by BlackKnight »

I think this is a bug - although not exactly a critical one. Placing an initial ghost maintains a priority over later ghosts that might overwrite the same tiles.

This is most easily demonstrable through floor tiles.
1. Starting setup
2. New floor tiles are ghost-placed. Though there are not enough to completed the request so some are left as ghosts awaiting placement.
3. All tiles in step 2 are overwritten with concrete tiles via ghost placement. This suddenly makes the tiles missing from step2 available in the inventory and overwrites all just-requested concrete tiles which intersect.
4. End result.

Expected result, the most recently placed ghost-placement on that tile should take priority... (although it can result in some unique random pixelated art) :)
Attachments
factorio_ghost-placementpriority.jpg
factorio_ghost-placementpriority.jpg (268.88 KiB) Viewed 1152 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 15908
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.13.x] Ghost placement priority

Post by Rseding91 »

That's just how ghost building works.

Remove the existing ones first if you don't want them to do that.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Not a bug”